Monthly Archives: February 2017

Monsters 5

I drew some more monsters! which one’s your favourite?

The second page is inspired by “the internet of things”! This is where all of your devices are connected to the internet for no good reason, and hackers can have a great time with them.

Epic Battle Fantasy 5 is half done!

I think EBF5 is probably around half finished now!

Most of the battle system and animations are done. I’ve still got the bosses and summons to program, and a bit of debugging to do there. Equipment, skills, and most items are done.

What’s left is mostly out-of-battle stuff now: Map art, maps, NPCs, dialogue, battle backgrounds, lots of menus, translations, setting up battles and treasures, and all that. And testing and balancing, of course.

I would have liked to be at this point around 2 months ago, but I guess I’m not very far behind considering all of the stuff that’s slowed me down. I’ve been at it for 14 months, and I’d like to get it done in 24. We’ll see how that goes.

Over 100 foes programmed!

I’ve programmed over 100 foes now, but I’ve left the bosses and big enemies for last, so the pace is slowing down a bit now. Here’s some fun stuff I’ve done recently:

Monoliths now start using some new attacks if you block their nuclear strategy (either with syphon or with resistant armor). ¬†Only on hard or epic mode though, I don’t want to torture normal players.

The new man-eating plant enemies are pretty fun, because they’ve got an interesting combination of elements. The lava plant can use fire and water attacks, and the seaweed plant uses water and electric!