Monthly Archives: February 2014

EBF4 out on Steam!

Epic Battle Fantasy 4 is out on Steam!

Woot! Finally!

For everyone who hasn’t been following my updates, here’s why you should buy the Steam version:

• Includes Kongregate’s Premium Pack, which adds:
•    8 new bosses, 27 new equips, 8 new skills.
•    Huge new area to explore.
•    Survival mode and boss rush challenges.
•    Newgame+ feature, with higher level monsters.
• Support for different window sizes and fullscreen resolutions.
• Uncompressed audio and various visual improvements; the game looks and sounds better than ever.
• Integration with Steam’s achievements, trading cards, and most importantly, cloud saving.
• Includes the soundtrack. (26 tracks!)

steam store

EBF4 Steam Release Date

Epic Battle Fantasy 4 will be released on Steam on the 25th at 16:00 PST, for $11.99, £8.99 and €10.99.

If anyone thinks they deserve a free copy, send me a note if you:
• Won the foe competition either for EBF4 or EBF3. (remind me which foe you designed)
• Have done a lot of Let’s Plays of my games, or are planning to. (show me your YouTube channel)
• Contribute to the Wiki, TVtropes page, or wrote a walkthrough, or done similar stuff. (send me some sort of proof)

I’ve already got a list of the translators, so I’ll be emailing you guys soon.
I’ll also probably host some sort of Fanart competition soon, and give out some more copies then.

steamFrontPage

EBF4 Goodies

Me and HFX decided to bundle the full soundtrack with the game! Yay!
I’ll also stick in that wallpaper pack from the previous post.
You’ll find those in EBF4’s installation folder.

I still haven’t finalized pricing, because that’s the very last step in the publishing process.
I’m thinking $12, but I’m interested to hear from Valve on the topic.

Also, anyone playing the game in a widescreen resolution gets to look at Natalie’s ass for dozens of hours. You’re welcome.

datass

EBF4: Mac and Linux versions delayed/cancelled

Hay guys, got bad news for some of you.
I’m not going to be releasing Mac and Linux versions of EBF4 right away.

I don’t have the manpower to test and support 3 versions at once, and don’t have much access to Mac and Linux computers. I’m also not sure if I’d be able to integrate them with all of Steam’s features, as a few complications popped up.

If I do release Mac and Linux versions, it’ll have to be a while after the initial Windows release, and probably only if there’s a high demand for them.

Sorry. Please don’t lynch me.