Category Archives: Uncategorized

Yogscast Jingle Jam

Hiya Folks,

The Yogscast will be streaming Epic Battle Fantasy 5 today as part of their Jingle Jam charity gaming event. Make sure to tune in to the stream (and donate!) for Kirsty and Lydia playing EBF5 at around 1PM GMT. EBF5 will be happening during the Cutest Chums segment, which begins in about an hour.

You can fin more information about who Yogscast are and what Jingle Jam is on the official Jingle Jam website.

Fanart: Gals + delayed post

Hi Folks!

Here’s a post form last week that we couldn’t get through due to some issues with the website:

“In the midst of taking some time off for summer, we’ve managed to catch some kind of super cold that’s knocked us out of commission for way longer than we like. The weather is beautiful and we’ve been stuck inside consuming a pile of paracetamol, cough syrup, and ginger tea. To kill the boredom we’ve been playing loads of Hidden Through Time, and it’s been such a perfectly casual game for this week – definitely recommend it for everyone.”

Here’s some lovely fanart of the EBF gals from MIXTURE_030.

EBF Collection: Beta Keys

Hey guys, if you’re a Patreon supporter (or were in the past), you can now request Steam beta keys for the Epic Battle Fantasy Collection. Beta keys allow you to play the game early, and keep it once it launches. You can get a key for every $8 you’ve given on Patreon.

The beta is mostly finished, but some of the launcher features are still a bit unreliable – such as resolution options, exiting games, and loading volume options. The games themselves should mostly work correctly.

There’s a new channel on the EBF Discord for reporting bugs: #ebfc_bug_reports
And you can chat about the collection on the #ebfc channel – it’s fine to talk about the new content, but please spoiler tag the new Adventure Story bosses.

Anyway, I’m aiming to fully launch the game at the end of May.

EBF Collection: Adventure Story

Hey guys, I’m currently working on more updates for Adventure Story.

Controller support is almost finished – you can even change the mapping of the buttons if you wish. Every spell is mapped to a different button, and you don’t need to use the spell hotkey system any more.

A “Zero” difficulty option has been added, which is much easier than Easy. I’ve been testing the “Extreme” difficulty option, and most levels are beatable, but the boss rush levels are probably impossible except for the most hardcore gamers.

And finally, I’m still adding some special abilities to equips, to make them more interesting and strategic. Obviously the Katana can now deflect bullets, and the Claymore can deflects rocks, etc.

That’s the fun stuff done. The boring stuff will include fixing some old bugs, such as the collision detection not working correctly if the game window is scaled. Not looking forward to that.

I’ve collected 139/150 Steam achievements for the EBF Collection – so that means the achievement system is working well, and the Steam overlay seems to be working correctly too (you can take screenshots and whatever else).