Today (Feb 21st) is the last day for you to participate in the Valentine’s seasonal event in EBF5 and get the heart stoppingly beautiful Love Blade! There’s a bunch of lovely stuff going on in the game for the event so check it out and feel the love.
Today is also Shrove Tuesday or Pancake Day which means we are full steam ahead on making Finnish Shrove Buns and possibly pancakes too. Hope y’all have a wonderful day today!
We’ve launched a new update for EBF5 on iOS with loads of little fixes, and a corresponding update will be coming to Android roughly within the week. The biggest changes will be that the path blocked by the menu button in the Frozen Valley is now fixed in both versions, and on iOS you can now use cloud saving and achievements!
So it turns out I can’t change regional pricing on the App Store, which creates an interesting problem. I’ll use Vietnam as an example.
When EBF5 launched on Steam, a $20 game was đ188K. (still the current price of EBF5)
Today Steam suggests that $20 be localized to đ260K.
Meanwhile… today Apple says that $20 is đ500K (the actual exchange rate), and I can’t change it.
So as a result, in Vietnam EBF5 costs almost 3 times more on iOS than on Steam. To some extent this is true for many countries, but some are hit worse than others. I personally prefer Valve’s pricing model, and would like to make my games affordable for everyone.
Someone on Twitter mentioned that Apple plans to add regional pricing in 2023… so maybe I’ll lower some prices then if that becomes an option. I’m also considering adding an option to buy all the in-app purchases as a bundle with a slight discount (on iOS and Android), but I’ll have to do some more research there first.
Anyway, as I mentioned before, the prices on Steam and Android will be going up from $20 to $25 in 2023. So if you don’t own EBF5 on Steam yet, you should get it in the Christmas sale!
As for iOS and Android sales… I don’t know anything about those yet. I don’t know if those platforms make as big a deal out of sales as Steam does…
People have an expectation that games are priced the same on different platforms… but that doesn’t really work when the platforms are so different. So I’m still learning about this stuff.