EBF5: Slimes!

The first Epic Battle Fantasy 5 foes are done!
There’s a lot of new stuff here, including a shiny new test interface that will make viewing the animations a lot more fun. These guys took quite a long time because I’m still getting the hang of the new style, but things will speed up. Overall there’s a lot more details here than in EBF4: I’m finding higher quality sound effects, foe parts have nested animations, and I’m recycling a lot less graphics than before. Hopefully that shows.

There’s also going to be a foe competition like usual, but I’ll announce the details of that later.

EBF5 current foe count: 7

35 thoughts on “EBF5: Slimes!”

  1. That one person who likes dark magic and fire

    I think the Icecream Slimes should be immune to Freeze, considering how they’re already a frozen sentient treat. :stars:

    And, a bug for you!
    When you press Attack 1 or 2, and then press Magic 1 or 2 or Special the slime will stay in front of Nolegs or Natalie. When I kill it and then respawn it, it will stay in the same area. Also, I love how when you hover your mouse over Nolegs’ ears, they’ll twitch. Nice addition! :love:

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  2. WrathofDerping

    If enemies can flee, and the first 2 enemy previews are of slimes…does that mean that metal slimes are gonna be a thing?

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  3. Android Noob

    That sound effect of spit for some special attacks, please don’t have them for the final output!!! It’s disgusting to suit such cute creatures :sick: T.T

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    1. infiniteEel

      oh sorry i accidently clicked the prev page button so i was actually commenting on the big sand slime. :ooo:

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  4. JS

    Will this be available for Steam? I didn’t purchase EBF4 because I had already beaten it on Kongregate, but I would like to purchase this one to help contribute to your games. You do a wonderful job while still generously giving free access to your games, and I think that should be rewarded.

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  5. boomo

    Pretty excited for all the new areas that are going to be introduced :yay:
    Also, fleeing foes is going to be a weird mechanic.
    Popping foes looks kinda wierd.
    Noleg’s ears are amazing.
    rip sleeves. idk

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  6. Aysu

    Oh, my gosh. I can feel like I’m scratching NoLeg’s Ear! :love: :stars: :love:

    As for the slimes: I love them! They’re all so cute, and I love that when you kill all of them, they die in a random sequence. Very satisfying. :stars: And I love the new Dedenne slime. I want one! :love2: The little sparks on the electric slimes, the drips on the ice cream and volcano slimes, and whatever else are very nice touches. :hurray:

    The magic attacks look really cool, though maybe add an attacking magic, or stat effecting/status inducing effect to the heal one (like lower attack/magic attack, or cause stun)? Most, maybe all, other healing enemies to date have had a second attack, I think.

    Still super looking forward to EBF5! It’s gonna be AWESOME! :yay: :love: :love: :love: :yay: Keep it up!

    In an unrelated note. I love all these emoticons. :love: :bacon: :ooo: :love2: :smirk: They’re so cute. Except maybe this one 👿 which is terrifying.

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  7. Fly or Die

    Haha, I love the new death animations. So fun.

    Although: is there any pattern to the order/timing in which they die? It seems rather random to me …

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  8. TheShrubberyKing

    They poof when they die! I didn’t know this was a thing I wanted! I just hope it doesn’t happen to the huge impressive bosses. I imagine it’d kinda ruin the mood. Also, foes can run away now?! :ooo: Hey Foe, who said you were allowed to copy our moves?!

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  9. komodor

    fleeing enemies are cool, but the mechanic should be like kill them fast or you wont get the reward. they also look cool but I guess they could have different emotes then just smiley faces. the only different face is the rat pokemon who is smiling, but has a tooth visible. but I over all like it.

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  10. thersis

    Well, we can expect to hear from Nintendo soon. 😛

    Looks like we’ll have a repeat of Matt consuming those new dessert slimes and puking his guts out.

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  11. littlemrdoom

    fleeing slimes? 🙁 🙁 🙁 🙁 🙁 🙁 PLZ NO! I WANT TO STABZ THEM ALL! 😡 😡 😡 :shades:

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  12. littlemrdoom

    fleeing enemies :wut: :wut: ? say it is not so! :scared: :scared: :scared: also candy slimes! :stars: :stars: :stars: :shades:

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  13. Phoenix

    So NORMALLY Slimes are found in respected areas
    Does that mean there is going to be :-
    A Ice Cream area / Chocolate Area / Candyland
    A Volcano or Lava Cave Area
    A Pokemon area (Or just tall grass)
    Swamp/Lankyroot
    And A Desert Area
    Thats considering slimes = areas.
    Anyways Art Style looks good. The Attack and Evade Techniques remain the same which is good :).
    :ooo: :ooo: :ooo: :ooo:

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  14. pionoplayer

    Aw… where did our green slimes go?
    These are all really cool. If these are the SLIMES, I can’t wait to see what everything else is going to be.

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  15. Necromancer10

    For the third-to-last slimes and the last slimes, their Magic Attacks have their effects stay there instead of disappearing.

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  16. Thisx

    The chocolate (?) slime’s Magic 1 attack freezes after it leaves the ground. Same thing for desert slimes
    But i gotta say, i loved the new death animation on the slimes. Everything feels so nice! :yay:

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  17. YoshiTimeSketches

    If you press Attack 1 and then Magic 1 quickly, the Slime will stay super close to either NoLegs or Natz.
    And then if you press Kill All and Intro to reset them, only a single Slime will remain, back at NoLegs or Natz, unless you go to Prev or Next Foe.

    Loving it, Matt. Good work.

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  18. Kane

    You just can see the kawai-ness of the Matt’s slimes. :stars:

    btw, there’s some kind of bug (?). When you freeze all the slimes, and continue to next foe and back to the first wave of foe again, the freeze sfx wont stop 😐

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