Another boss done!
Her theme is super-fast bullets and hexagons, and also some patterns that force you to go in circles around her.
She’s pretty tough. Haven’t been able to Star-rank her yet, but I think it’s possible with some more practice.
I’ve discussed it with Kongregate briefly and here’s the content I’m thinking of doing for the paid versions of BH2:
• The 9 or 10 extra bosses I’m working on now.
• A randomized endless survival level for each world, limited to one life, no cheats.
• 3 of the playable characters: Slime Bunny, Dry NoLegs and Phyrnna.
So that works out to an extra 20 levels added to the 50 free levels.
The Steam version will have some more improvements:
• Support for widescreen and different resolutions. I’ll put a better HUD at the sides.
• HD graphics and uncompressed audio.
• The usual Steam features: Cloud, cards, achievements, etc.
The Kongregate version will be released first, with the Steam version a bit later. I’ll be posting the game on other sites too, but the premium version will probably only be available on Kongregate.
I’m aiming to have a similar price to EBF4 on each service, but that’s not decided yet.
Oh, and people who buy the game on Kongregate before it’s released on Steam can ask me for a free Steam copy later, if they would prefer that. I’ve been doing the same thing with EBF4 for anyone who asks.
Another boss done. Starting to fall behind schedule slightly. All this geometry is hurting my brain, but I gotta power through and finish the 2nd half of them now.
Also played through The Vanishing of Ethan Carter and it was amazing. I rarely go into a game without knowing anything about it, but that worked very well with this one. Lots of intense surprises, from awesome to terrifying. And the graphics are beautiful. <3
Another boss done! This guy has a thing for spear-shaped bundles of bullets, which are quite fun to graze.
A few people have pointed out that the HP bar looks crap. It just seemed like the most convenient place to put it, but I guess I’ll fix that later. I’ll also replace the graphic for the player’s hitbox with something more contrasty.