Category Archives: Game News

Greenlight Update

So it looks like Steam have increased their game throughput for Greenlight.
Apparently they’ve recently Greenlit a batch of 100 games, which is a lot more than they usually do.

I had pretty much given up on Epic Battle Fantasy 4 getting through Greenlight, but after seeing this, it might still have a chance. Previously the game was no where near the top 100, but now it’s at number 70!

So if you know anyone who still hasn’t voted and might enjoy the game: get them to vote here! EBF4 currently has 13,453 yes votes. Boost that by 50%, and that should be enough to get it through!

The Steam version of EBF4 will include a new battle area, with stronger versions of bosses, long endurance/survival battles, and some bosses returning from the previous games. New equipment and achievements will be awarded for completing these challenges.

The Steam version will also include all premium content available in the web version, and will not suffer from the restrictions of web browser games; It’ll have fullscreen support, no ads, no audio compression, and it won’t need an internet connection!

It’ll probably cost around $10, but that’s not completely up to me.

If you’ve somehow stumbled upon this page and don’t know what EBF4 is, watch this trailer:

Cat Cafe Dress Up Mode

This is pretty much the same thing as that “Cat Maker” I posted earlier, but with a new interface. I’m a bit worried that the buttons might be a bit small on devices with small screens, so if that ends up being the case, I’ll have to rearrange things a bit.

dress up

He looks happy…

Anyway! The main thing to notice here is the “Screenshot” button! Click that and you’ll get a wee JPEG of your cat saved to your device! This is a feature that a lot of my previous games would have benefited from. Unfortunately, it’s a lot harder to implement if the game is running in a web browser. For security reasons, Flashplayer can’t create random files on your computer, without help from some external PHP code (or something like that). So this is a feature that the web version won’t have, but will be available on your mobile device instead.

Cat_Cafe_Screenshot

This image was made by the app.

Cate Cafe Main Menu

Been working on the main menu for Cat Cafe.
It’s nothing too fancy, but I think it looks quite good so far.

I’ve also been playing around with some more Android features.
Turns out that it’s pretty easy to use the “Menu”, “Back”, “Search”, and other buttons. They’re basically treated like keyboard keys.
I shouldn’t rely too much on them though, since different Android devices have different buttons, but it’s still handy to have them.

Aspect Ratios

Implemented GUI scaling in Cat Cafe! That’s a first for me.
The game now automatically moves stuff around depending on the aspect ratio of your device, for anything between 5:4 to 16:10.
I’ve also been playing around with graphics optimization, and have got the game running quite fast, even on slightly older devices. Hurray!

aspect ratioes