Aspect Ratios

Implemented GUI scaling in Cat Cafe! That’s a first for me.
The game now automatically moves stuff around depending on the aspect ratio of your device, for anything between 5:4 to 16:10.
I’ve also been playing around with graphics optimization, and have got the game running quite fast, even on slightly older devices. Hurray!

aspect ratioes

5 thoughts on “Aspect Ratios”

  1. Game Enthusiast

    Might be looking forward to this game.

    Something to consider in the future: I do not know if this is available on Android or such, but I have this game on my iPhone called “Trainyard” and it is an awesome challenge for such a simple concept.

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  2. ReverseTales

    When you do the GUI with anything (e.g. games, programs, web pages) should you do the code first, then implement scaling, or code it as already scalable?
    Thanks.

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    1. kupo707 Post author

      You can do it either way, probably. I don’t think it makes much difference, as long as you design things with scaling in mind from the start.

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