Author Archives: Matt Roszak

EBF Collection: EBF2 Update

Hey guys, I’m currently in the process of updating EBF2. Unlike EBF1, there’s no copyrighted stuff to replace, so most of my effort is going into bug fixing. There’s a ton of fairly minor bugs – descriptions not being quite accurate, achievement conditions being unclear, skill effects not working, or foes not having the correct attributes. But there’s a few more serious bugs as well, such as enemy buffs never expiring, or some skills being completely inaccessible.

While fixing that stuff, I re-learned how the game worked, and extra changes started to creep in. I’ve balanced a few things – useless skills have been buffed a bit, particularly the ones that give Matt elemental resistance.

For those that don’t remember, there’s a limited number of skills that you can unlock in each playthrough of EBF2, and the ones available to you are based on your in-game actions. The Epic difficulty meta favours very defensive builds, so you’ll mostly be getting healing and defence upgrades. There’s a lot of wasted potential in the skills system when such an obvious strategy works so well.

So now I’m thinking – maybe I should just add some completely new skills to make the game feel fresh to replay. EBF1 has new graphics and music after all.

I think I’ll be expanding on the usefulness of offensive skills – giving them more tiers, and adding more passive attacks. And also adding more passive healing options besides Slime Bunny.

Is there anything in particular you’d like to see changed or upgraded?

Newgrounds Podcast

Hey guys, a few days ago I was on the Newgrounds Podcast with three other Flash game developers: Psycho Goldfish, Tyler Glaiel and Steve Castro. We talked a bit about how our careers started, how cool Flash was in the 2000s, and how Adobe dropped the ball in recent years.

Give it a listen, and maybe some of the other episodes too, if you’re interested in the history of Newgrounds. Being on the podcast actually motivated me to stop playing video games and get back to work making them.

EBF Collection: EBF1 done!

Hey guys, Epic Battle Fantasy 1 is ready for its Steam re-release!
But it’s gonna have to wait until the other games are ready before I publish it.

If you want to play this version of EBF1 a month or two early, throw $2 at me on Patreon to get the .swf and .exe files.

Here’s a list of changes:
• Many Pokemon, Lord Canti, Bob-omb, Mog and Catastrophe had their graphics and names changed for copyright reasons.
• New soundtrack added by Forger434, due to copyright reasons.
• Credits page updated, and you can now listen to the soundtrack there.
• Global volume controls added, and a mute option for music.
• Sound effect volume rebalanced – painfully loud sounds are much quieter now.
• Zero difficulty mode added, where foes have 60% of their original stats.
• Some minor bug fixes: incorrect descriptions fixed, Meta bosses correctly absorb attacks, and ghosts can use Death.
• Game speed and fullscreen options will be added once the EBF Collection launcher is ready.

EBF Collection: New Creatures

Hey guys, I’ve gotten back to work – on the Epic Battle Fantasy Collection!

As you may remember, I’m re-releasing 8 of my very old games on Steam, which involves censoring a lot of copyrighted stuff. So here’s some new creatures for Epic Battle Fantasy 1, which are definitely not Pokemon.

This is only the second-biggest change in EBF1, the first being that it’ll need a new soundtrack. More on that later.

15 months of progress!

I thought I’d share some progress photos of our garden. Here’s how different it looks compared to Spring of last year.

Currently we’re shopping around for more garden furniture. Lights, barbecue accessories, and all that. Quarantine would have been quite depressing without the outdoor space.

It’s also time to learn how to replace that old fence in the background of the first photo…