EBF5: Bug List

Hey guys, I’m aiming to update the EBF5 v2.0 beta on Steam today, with a bunch of bug fixes, and a first draft of some of the languages. It’ll be version 2.0.6 when it’s updated – maybe wait til tomorrow to make sure it’s up. I don’t usually make a detailed list of changes, but this time I’d like to point out how boring this stage of development is. Take a look at all of these bugs, only the bold ones are somewhat serious. This is incredibly tedious work:

Fixed Grand Gallery layer issue
Fixed Book Worm crash with lovable
Fixed SP not updating immediately from a new card
Fixed equip shops tooltips being cut off
Fixed frozen/stunned foes countering
Fixed Angry Chair target-choosing behaviour
Fixed Snek berserk behaviour
Fixed the element of some Squid attacks
Fixed Haste chance on equips that always give it every turn
Fixed Glob crashing due to Lovable
Fixed enemy Bubble Ring damage type resulting in almost no damage
Fixed foes sometimes countering after surrendering
HP debuff now increases catch rate as much as Evade debuff
Fixed summon descriptions of Gem Idol, Stone Idol, Metal Idol, Snow Bat and Scaly Worm
Healing skills are now shown as “magic” type
Fixed the unobtainable broken chest at the Rainbow Gate
Fixed some arcade foes’ idle animations not stopping
Steal skill now stacks with steal equips
Fixed Sharpen not affecting backup
Fixed Sharpen used as an unleash (and probably Dispel and Sharpen when confused)

NoLegs Jump Attacks/Final Cutter get the berserk bonus now
Added more space for foe HP and evade in the foe stats display
Fixed not getting the Extreme Difficulty medal from final boss (should trigger from Gigalith and Devourer)
Set all classic foes to ignore lovable, since they have no behaviour for it – probably why some default to attacking slot 1
Fixed Ion error if Lance is not in the battle
Fixed minimap coordinates for Glob, Pumpkus, Maw and Guoye areas
Fixed Chibi Knight dialogue about mammoths on Foe Remix
Fixed the descriptions for Acid Blast, Hurricane/Whirlwind, Leaf Blade/Razor Leaf, in all languages
Fixed wrong battle icon in arena
Fixed Chopstick hat summon
Fixed Phoenix intro dialogue triggering on revive
Fixed -100% enemy resistance text being cut off in Bestiary
Fixed Gigalith shiftCount behaviour
Fixed virus spread reducing Target stacks
Buster Sword has real stats now
Fixed MAW’s push-out effect by removing it
Enabled target status stacking, so you can use both flairs at once
Changed Target to decay at the start of your turn, not at the end
Fixed Sabrina’s hair
Art Attack animation updated
Fixed secret rainbow chests not being counted correctly for treasure finder
Fixed dropped chests not being counted correctly for treasure finder
Fixed Natalie having invalid HP when rejoining your party in Newgame+ (crashes at the start of battle or in party menu)
Fixed equip icon problems in Randomized Equip mode
Fixed possibility of getting trapped in the Rapture cave
Fixed errors due to rearanging party members while entering Battle Arena – menu is now closed during transition

Fixed Chibi Knights not counter-attacking

19 thoughts on “EBF5: Bug List

  1. Qwerty

    The Grandfather that normally moves next to the youngest sibling (The one who says she’s worried about her Grandfather not having enough coffee) after you beat the Cyclops boss guarding the Ice Cave completely disappears after I captured the Cyclops. He is nowhere to be found. Did I found a glitch?

  2. [FF] Gouhin

    I just got a softlock during the mimic fight in the art gallery, they did a certain attack and i got the message saying to leave details here of what happened, after closing the game and reloading i could continue but i’m choosing to avoid that fight until the issue is resolved

  3. Reg

    Good job Matt! 2.0 has been a wild ride from the start and I’m glad I’ve given it another shot. I sure hope 2.0 becomes the official version soon enough cause it’s content is really enjoyable.

  4. Tylo Thorn

    Woah, good all these things are fixed, nice quick work!!
    BTW, does the v2 also feature a new track or two?

  5. Rein

    Question, would it be hard to implement a 1.x vs 2.x version option to play the game pre-update? I sometimes like to head back and play older/base versions of some games


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