Hi Folks,
The Steam Summer Sale event is on and you can find Epic Battle Fantasy 5 for 25% off! Everything else (including soundtracks) is 50% off so it’s a great time to catch up on the old stuff, too.
Hi Folks,
The Steam Summer Sale event is on and you can find Epic Battle Fantasy 5 for 25% off! Everything else (including soundtracks) is 50% off so it’s a great time to catch up on the old stuff, too.
I’ve finally finished fixing all of the map colors in the mobile version of EBF5. That took way longer than I would have liked, but all the maps and battle backgrounds now look as intended, with some of them having new color palettes.
Time to get back to optimization. The game still runs poorly, but it’s gradually getting better. The goal is to have it running smoothly on high-end devices, and running at a playable speed on weaker ones.
Hey guys, I’m still gradually fixing the map colors in the mobile version of EBF5. As you may recall, filters don’t work on mobile, and I often used them to change objects’ hues. So I’m going through all of the maps and using alternative methods of transforming colors. Most maps will end up looking the same, but sometimes I’ll have a bit of fun and try out some new colors, and below you can see an example of that.
Anyway, it’s a mostly tedious process, but I’m getting through it.
I’m gradually improving the performance of EBF5 on mobile devices. It’s still noticeably laggy, but totally playable on higher-end devices. Hard to say exactly what causes the slowdowns, since the game was never designed for phones, and is not particularly optimized in any way. It’s going to take some time, and some trial and error.
Also… graphics filters aren’t supported by Flash in GPU mode on mobile, which is the mode I want to be using for graphics to render much faster. (even vector graphics are handled by the GPU on mobile – something that Flash on PC never did!)
It turns out that I used a LOT of filters for scenery hue changes. This is going to take some time to remedy – I’m gonna have to recolour a ton of scenery. Chances are I won’t bother making it identical to the PC version – some maps will look a little different, and others may have totally different colour schemes.
Here’s a tool I made if you want to see what the maps look like currently, it shows the maps with and without filters: https://www.dropbox.com/s/1qch3i2w0gcodx7/map%20test.exe?dl=0
Hey guys, I made some icons for all the weapons I’ve been drawing lately. I can’t use them for much since they’re not my designs, but I’m gonna drop the source files here in case any Flash users want to play around with them for non-profit uses.
Source files for all 25 weapons and icons: swf file fla file