Category Archives: Epic Battle Fantasy 4

EBF4 Goodies

Me and HFX decided to bundle the full soundtrack with the game! Yay!
I’ll also stick in that wallpaper pack from the previous post.
You’ll find those in EBF4’s installation folder.

I still haven’t finalized pricing, because that’s the very last step in the publishing process.
I’m thinking $12, but I’m interested to hear from Valve on the topic.

Also, anyone playing the game in a widescreen resolution gets to look at Natalie’s ass for dozens of hours. You’re welcome.

datass

EBF4: Mac and Linux versions delayed/cancelled

Hay guys, got bad news for some of you.
I’m not going to be releasing Mac and Linux versions of EBF4 right away.

I don’t have the manpower to test and support 3 versions at once, and don’t have much access to Mac and Linux computers. I’m also not sure if I’d be able to integrate them with all of Steam’s features, as a few complications popped up.

If I do release Mac and Linux versions, it’ll have to be a while after the initial Windows release, and probably only if there’s a high demand for them.

Sorry. Please don’t lynch me.

EBF4: Moving saves from Kongregate to Steam

Here’s a walkthrough of how to transfer saved games from the web version of EBF4, to the Steam version. Any version of the game should work, but only the Kongregate version is up to date, so the rest have a tiny chance of causing problems.

Here’s the basics:

• Flash files save data in .sol files, or Flash cookies, and puts them in hard to find folders, which are different for each operating system.
• EBF4 on Steam uses .meow files to save data, and puts them in the installation folder. It will try to load .sol files if no .meow files are found.
• The save files are always called “EBF4file[1-7]”, in both .sol and .meow formats.

Here’s what to do:

1. Create a save file in the Steam version. This will create a .meow file and a temporary .sol file. This will help identify which folder is being used for .sol files.

2. You’ll need at least one empty save slot in the Steam version. If you don’t have any, you’ll have to delete some saves by going into the installation folder, and deleting some .meow files. Do this while the game is running, otherwise Steam Cloud will redownload the .meow files when you start the game.

3. Search your whole computer (including hidden folders) for files starting with “EBF4file”, and open the two folders containing the Kongregate and Steam .sol files. The folder for the Steam files should have “localhost” in the path name, while the Kongregate folder should have “assets.kongregate.com/gamez”, or something like that.

4. Move the files you want from the Kongregate folder to the Steam folder.
Rename them if you have to. Remember to only use slots that aren’t used by .meow files in the installation folder.

5. Your files should now appear in the Steam version when you try to continue a game. To convert them to .meow files, just load them, and save them.

Your achievements and options will not be transferred, btw.

I hope that all made sense!

EBF4 in HD

Since the Steam release is going to have support for different resolutions, I’m replacing a lot of the bitmaps used in the game with bigger ones.
So here’s what the game looks like on the highest settings! (click for full size!)

Click for full size!

The current filesize is 137MB, which obviously wouldn’t work for a web game.

I’ve also implemented cloud saving now.
All of your .meow files will be backed up when you exit the game, and re-downloaded when you start it (if they need to be), no matter where you are.

Also there’s a fullscreen button in battle now.

That is all for now.

ebfReady

After this, most of the remaining stuff just involves preparing the Steam store page.
I’ll have to update the screenshots and trailer to show off some of the new content too.

Oh yeah, I also need to implement the save game transfer.
It will probably involve moving your .sol file into a very specific folder, and giving it a specific name. The game will check for that file and convert it into a .meow file, overwriting the auto-save slot. Not very user-friendly, but I’ll post a walkthrough somewhere.