Category Archives: Bullet Heaven 2

BH2: Foes

Here’s some foes I drew today.
They’re all segmented for animation, although the mobile version probably won’t have very much of it, besides on bosses. I’ll have a look at how it effects performance later.

foes

BH2: Engine Demo

Here’s a demo of what I’ve made so far. I’m especially proud of how the boss turned out.
You can’t die, and the scoring system isn’t finished, but otherwise it should be quite similar to what the final game will feel like. You can also test out the difficulty settings.

Keep in mind that the first version of the game will be for mobile, hence the tall resolution and simple controls.

Here’s an Android version you can install. You should choose Touch controls when playing on a mobile device. You can’t quit or pause the game yet, so you might have to use the application manager to close it.

Either way, I’m interested to hear what framerates you guys get, and how you find the difficulty levels.

BH2: Research

Hay guys, today I’m going back to my favorite bullet-hell shooters and looking at what made them fun. I’d like to hear what your favorite shooters are and why.

Here’s some of my personal highlights, which I hope to learn from:

Dodonpachi: Explosions and massive enemies everywhere. Extremely energetic art and music style.
Ikaruga: Amazing level design and scoring system that takes advantage of the game mechanics.
Touhou: Pretty bullet patterns from the bosses, and good range of difficulty levels.
Bangai-O HD: Rewards you for flying into very dangerous situations. Let’s YOU spam the bullets too.
Geometry Wars Evolved²: So colorful and chaotic that it takes skill just to see what’s going on.
Jamestown: Supports widescreen and 4 players, unlike most vertical shmups that are ported from the arcade.

In my opinion, Bullet Heaven 1’s best features were:
• Pretty, glowing bullet patterns.
• Quite casual and easy to get into for noobs to the genre.
• Cute art style that’s tied into the EBF games.

Am I right?
Because that’s probably what I’m going to concentrate on for the sequel.