Category Archives: Bullet Heaven 2

BH2: Foe Patterns

Currently programming attack patterns for non-boss foes, and I’ll probably be doing this for two whole weeks. But I’m having a lot of fun with it, so that’s good.

Added some new bullet behaviors that didn’t exist in BH1, such as bullets orbiting around other bullets, and I think the patterns are looking a lot more interesting so far.

patterns1

BH2: Early Multiplayer

The basics of multiplayer work!
I started off controlling all 4 players with one gamepad, which was a bit overpowered, as you can see below. I’ve separated the controls now, and I’ve ordered another Xbox 360 gamepad so that I’ll have 4 input devices. Was actually quite easy to add multiplayer: I mostly just replaced every reference to the player with a vector (array) of players. Now I’m going to modify the game difficulty appropriately – I’ll take some ideas from Jamestown’s multiplayer mechanics.4p

Here’s what happens when you use all four bombs at once. This won’t be in the game though.

bombs4