More than half of the foes finished! I’ll probably release a “foe demo” when they’re all done, which will be similar to survival mode in the first game.
Category Archives: Bullet Heaven 2
BH2: Foe Patterns 3
Lots of destructible obstacles added, including icecubes and bubbles, which can contain foes!

BH2: Foe Patterns 2
More patterns. Last screenshot’s the most interesting: Foes with breakable parts and projectiles!

BH2: Foe Patterns
Currently programming attack patterns for non-boss foes, and I’ll probably be doing this for two whole weeks. But I’m having a lot of fun with it, so that’s good.
Added some new bullet behaviors that didn’t exist in BH1, such as bullets orbiting around other bullets, and I think the patterns are looking a lot more interesting so far.

BH2: Early Multiplayer
The basics of multiplayer work!
I started off controlling all 4 players with one gamepad, which was a bit overpowered, as you can see below. I’ve separated the controls now, and I’ve ordered another Xbox 360 gamepad so that I’ll have 4 input devices. Was actually quite easy to add multiplayer: I mostly just replaced every reference to the player with a vector (array) of players. Now I’m going to modify the game difficulty appropriately – I’ll take some ideas from Jamestown’s multiplayer mechanics.
Here’s what happens when you use all four bombs at once. This won’t be in the game though.

