The Bullet Heaven 2 beta is back up!
Please read the instructions and test out some of the new features!
Controllers should work now, languages have been added, and a lot of other cool stuff.
The Bullet Heaven 2 beta is back up!
Please read the instructions and test out some of the new features!
Controllers should work now, languages have been added, and a lot of other cool stuff.
Bullet Heaven 2 has been Greenlit!
Ended up with 2,677 yes votes over 10 days.
Definitely a bit faster than the 6 months or so it took EBF4 to be Greenlit, so that’s nice.
Anyway, time to set up the store page!
I’m planning to put BH2 up on Kongregate and Steam for the same prices as EBF4: $10/$12.
The Kongregate version will be out first as usual, and anyone who buys the expansion pack there can email me for a free Steam copy later, if they want one.
Hey guys, the Steam Greenlight page for Bullet Heaven 2 is up!
Go vote for it if you’re a Steam user please, it’ll help me publish the game faster!
First attempt at making a trailer for Bullet Heaven 2.
What do you think?
I’m still working on it, but it’s gonna end up looking similar to this.
Hey guys, I’d like some feedback on the controller layout in Bullet Heaven 2. (especially from those of you who actually got controllers working)
I’d rather not program button rebinding because that’s a lot of extra work, and most shmups have the exact same controls anyway.
Using the XAB buttons for attacking and triggers for changing movement speed is pretty standard, but some shooters (particularly twinstick types) also let you use triggers for bombs.
So the question is, which trigger button would you guys like for bombs, if any? Cause right now they’re both used for slow movement. Would shoulder buttons for bombs be okay? Should I add an option to switch the left and right shoulder/trigger buttons?
Let me know how you play shmups.