Category Archives: Android

EBF5 Mobile Progress etc

Hey guys, I’ve been back to work on the mobile ports of EBF5.

I’ve fixed a lot of minor issues in EBF5 for Android, but still have more to go before I push out an update.
One fun addition is that I’ve made the slime minigame change theme based on seasonal events.

I’m making some progress on the common crashes – I’m helping the AIR/Flash developers debug some issues with the Android runtime. That will take some time, but someone’s definitely working on it. The important part is that the crashes aren’t my fault!

I’ve bought an iPhone 11, so I’m starting the process of porting my games to iOS. With some luck, it won’t take too long, and I can work on it alongside the Android crash issues.

The Epic Battle Fantasy Collection is pretty much finished, I doubt it will get any substantial updates from now on. Someday I may add Bullet Heaven 3 [Prototype] to it, but that’s a long time away, if it happens at all, with Ruffle still being a work-in-progress.

Finally, I’ve uploaded the full source files for Adventure Story, both the old web version, and the new Steam version, on my Patreon for any tier. You’ll need Flash/Animate to make any use of them, and can only use them for education or modding.

Anyway, that’s all for now.

Image

EBF5: Mobile “Screenshots”

Hey guys, since the Android version of EBF5 is getting more and more promotion on the Google Play Store, I figured it was time to make some catchier “screenshots”. So here they are.

The Android version of the game still crashes a lot, but other than that it’s basically finished, so go check it out. It’s currently getting 2,000 downloads a day (not from my followers, that’s mostly from the Play Store), and if that continues, it’ll do very well!

EBF5 Regional Pricing


Hey guys.
I’ve adjusted the pricing of EBF5 on the Google Play Store so that it’s consistent with the pricing on Steam. The 3 DLCs ($6.66 or £5 each) now add up to the same price as the game on Steam ($20 or £15).

Steam and Google do regional pricing very differently. Google just does a simple currency conversion, where as Steam considers the purchasing power of different regions. So for example, Google’s automatic price in Russian Rubles was almost 5 times higher than Steam’s price – which seems ridiculous to me.

The new prices are live now, and if you already bought some DLC and feel ripped off by the price change, please contact me for a refund, or for some free DLC keys.

In other news, the EBF Discord server has got over 100 new emojis today, for a total of 250.
That’s a lot of emojis!

EBF5: Android Codes

Hey guys, I’ve learned how to give out Play Store codes for the In-App Purchases in Epic Battle Fantasy 5.

It’s a bit clunkier than Steam keys, because there’s a limit on how many I can give out, and the codes expire in one year (if they are not used), but otherwise it’s quite similar to Steam’s system.

So if you’ve given money to my Patreon, or have had some fanart featured, or are a translator or Discord moderator, or have otherwise contributed a lot to the community, and want some codes for yourself or for friends, please let me know.

Using the codes seems to be different on the Play Store website and in the app.
In the Play Store app, you can go into your account settings, then “Offers and Notifications”, then “Redeem Promo Code”.
On the website it’s easier. There’s a “Redeem” button in the main menu on the side.

The In-App Purchases should hopefully be unlocked next time you start up EBF5 (maybe you’ll have to press the “Restore Purchases” button in the game).