Author Archives: Matt Roszak

Summary of 2020

As is my yearly tradition, here is a rough summary of my year:

• Me and Ronja went on a weekend trip to Killin, a small town in the countryside of Scotland. On the way back I got the car stuck in some snow in the mountains. Some passers-by let us use their shovel, and we were back on our way. I should be more careful in future, but I’ve since got a new set of tyres for my 18-year-old car, so maybe that’ll help.

• I finished off the big version 2 update for EBF5, which added a ton of new content and re-playability to the game. People could now play it for hundreds of hours if they wanted to, and the game has continued selling very well. If you haven’t revisited the game since that update came out, you totally should.

• Me and Ronja got invested in US politics this year, and were eagerly following the election news, including the democratic primaries and caucuses. It looked like Bernie Sanders had a chance. What an optimistic start to a nightmare of a year.

• Wildfires, World War 3, race tensions, and Brexit dominated a lot of the news. And the year was just getting started.

• The coronavirus plague obviously defined the entire year. In retrospect, everything that happened seems so obvious and predictable, but in the first few weeks I assumed that governments and people would take the proper precautions to limit the spread and damage. Oh, how naive I was. Two weeks before the first national lockdown, I realized we were in for a wild 18 months or so before a vaccine was developed and distributed. Ronja has a bad immune system, so we were way ahead of the government’s guidelines. The UK has some of the worst virus stats to date, so we have to be extra careful. Meanwhile in Finland, things have been pretty much normal.

• We got a Nintendo Switch early on in the year. I was not impressed by the hardware – it was just a portable WiiU! The screen is so reflective you can’t play outside, the controllers give you hand cramps, and it didn’t even come with a stylus! The games were okay – but nothing that couldn’t already be done on the WiiU. The game I looked forward to the most was Smash Ultimate… but due to the virus, I never had a chance to bring friends round to play it. But on the other hand, Ronja played Animal Crossing for hundreds of hours, so we still got our money’s worth in the end.

• I continued playing Nintendo ROM hacks, including GBA and N64 stuff, and even made some quick edits to Pokemon Fire Red myself! If copyright laws were reasonable, Nintendo’s oldest games would be public domain by now, and anyone could have a shot at making new commercial versions of Mario and Pokemon. I’d love that.

• My plans to visit every major theme park in the UK this Summer were cancelled. Scotland’s biggest theme park closed down due to poor attendance and the coronavirus. But then they re-opened after selling a bunch of their rides. Scotland’s biggest rollercoaster is gone. It was one of the worst rollercoaster’s in the world, according to enthusiasts, but I’m still gonna miss it.

• This year I’ve been doing more art just for fun, rather than work – including pencil drawings, pixel art, vector art, and bigger Lego projects.

• I started work on porting EBF5 to Android using Adobe AIR, and made a decent amount of progress. The game is currently in a playable state, but needs some more optimization and user-interface adjustments. I didn’t finish it this year because I got sidetracked with other work…

• I played Age of Empires 2: Deluxe Edition, for around 500 hours, usually with my brother and some friends. We got reasonably good at 4v4 matches. It’s cool to see a 20-year old game still alive with regular updates.

• Me and Ronja of course also joined in on the Among Us craze, and we had enough friends playing it that we could easily set up 8 to 10 player games. We never took the game very seriously, and usually got drunk while playing it. The best part was thinking of edgy nicknames like MrPooPiss, Titler, FrontBum, BloodFart, or FetusYetus.

• I got a drill and learned how to use it! I mounted some hanging flower baskets in the garden, and a coat shelf in the hallway. Other minor home improvements included: Upgrading all lights to LEDs, renewing the smoke detectors, and replacing cupboard knobs.

• Garden improvements this year include painting the shed, repairing some old fences, planting a cherry tree, and building a totally new fence. I also scavenged a perfect wooden gate from some neighbours who were throwing theirs out. Very convenient. We also made friends with the local cats and squirrels.

• Most socialising this year was done over Zoom – we went to the pub online, essentially. Occasional real-life visits were permitted, but we always kept things outside to be safe.

• I spent £3,000 on a new VR-ready PC and a Valve Index. Was it worth it? Not really – I could have spent less and not noticed much difference. Most software can’t even take full advantage of my new 12-core CPU. But I can put it down as a work expense, and half of that money would have gone to taxes otherwise.

• My favourite single-player games this year were easily Doom Eternal and Half Life: Alyx. Amazing next-gen stuff that I’d love to play more of.

• My entire exercise routine has been replaced with Beat Saber this year. I’ve gotten pretty good at the game, and there’s only one official level I can’t beat, and that’s Ghost on Expert+. I doubt I’ll ever beat it.

• Me and Ronja celebrated our 30th birthdays, as did many of our friends. We sadly couldn’t make a big deal out of it.

• My family got us a fancy barbecue for our 30ths. I knew nothing about cooking, but it turns out it’s fairly straightforward and hard to mess up. You just heat stuff up and check it occasionally. We had socially-distanced garden dinners almost every week over the Summer, usually with my brother and his girlfriend. We also learned what happens when you don’t keep the barbecue dry and clean…

• I started working on re-releasing all of my old Flash games on Steam, including EBF1, EBF2, Adventure Story, Bullet Heaven, Brawl Royale, Mecha Dress Up Game, The Kitten Game, Cat Cafe, and a bunch of prototypes and minigames. The games mostly remain the same, but have some new quality-of-life features, and have had copyrighted content replaced with original content. A couple of the games also have completely new content. Once again, this project was not finished this year because I got sidetracked with other work.

• I pulled my old NES stuff out of the attic – I’ve got both PAL and NTSC versions of the console. I disassembled them, cleaned them up, cut the region-locking chips, replaced the springs on the controllers, and everything works almost as good as new. Games usually start up on the first try.

• I bought some modern NES games, and some Chinese carts containing ROM hacks, and I’m having a fun time. It’s cool that people are still making new content for such an old console.

• Halloween was much less eventful this year – we did the usual cooking and pumpkin carving, but there were no trick-or-treaters or guests, so we had time to rewatch some old horror films.

• My office is looking better than ever – the plants and Lego mosaics on my desk add a lot of color. I’m considering buying an expensive chair that should last decades, and hopefully do my health some favours… but it’s not safe to go out and try some chairs at the moment.

• Towards the very end of the year, I started working on an unexpected update to EBF4! I’ve wanted to publish EBF4 on more platforms for a while, but there was a long list of bugs and features I wanted to fix first, so that’s what this update is for. EBF4 is getting a lot of quality-of-life features from EBF5.

• Me and Ronja got a dog! It’s a 7-month-old Staffy and Frenchie mix, and is quite well behaved already. She’s consuming a lot of our time at the moment, but this should gradually settle down. She has yet to meet my family’s other dogs, so I’m curious to see how that goes.

• Christmas was fun despite the lockdown limitations. We exchanged food and messages with family members, without getting too close. Me and Ronja binge-watched Lost, which I’ve never seen before, but I remember it was incredibly popular when I was a teenager.

And that’s about it.

Honestly, I am not optimistic about the future. Most of the bad news from this year was predictable and preventable, and seeing how poorly our human civilization has handled it, I’m concerned that the coming years won’t be any better. This could be the start of a disastrous decade – but I hope I’m wrong! Maybe the coronavirus vaccine will be super effective and delivered swiftly. Maybe Brexit won’t end up being a big deal. Maybe we’ll take climate change seriously. Maybe Joe Biden won’t be a corrupt, corporate sell-out. Haha.

Either way, I think me and Ronja managed to have a fun year despite being stuck in the house for most of it, and we’re fortunate enough that we don’t have to worry too much about what the future may bring.

EBF4: Cheats and Challenges

Hey guys, I thought I was done with EBF4 additions, but here’s another one. I’ve added the Cheats and Challenges menu from EBF5, including all of the options that were quick to implement, and skipping the ones that would have required a lot of testing. A lot of the changes to EBF4 will make the game slightly easier in subtle ways, so now you’ve got the option to customize the difficulty as you see fit. You can also rush through the game even faster than ever, if you want those Newgame+ achievements in a hurry.

Anyway, out of all of these options, More Foe Resistance is the most interesting one, as many bosses will have different weaknesses and will require different setups.

Epic Battle Fantasy 4: Converting Save Files

Hey guys, Epic Battle Fantasy 4 has been updated to version 2, which adds a lot of new features, including a new saving system. Unfortunately, save files from version 1 cannot be automatically loaded in version 2, but they can be loaded with some extra steps.

Option 1 is easy: shoot me an email at kupo707@hotmail.com, and tell me where you were in the game, and I’ll send you a save file with a similar amount of progress. This will be a .meow file that you can open in the load menu, by clicking on “Load Backup File”.

Option 2 is to return to version 1 of EBF4: If you’re using Steam, this can be done from the Steam client by going to Games > Epic Battle Fantasy 4 > Right Click > Properties > Betas > select Version 1. This will download the old version of the game, and your old save files should work as they did before the update.

Option 3 is to convert your old save file: This requires finding the old files, and putting them into a new folder. If you haven’t played version 1 in a long time, it’s possible that your old files no longer exist in the correct format for this method. If the following steps do not work for you, try option 1 or 2.

Your old files will be saved in a folder similar to this one:
“C:\Users\[username]\AppData\Roaming\Macromedia\Flash Player#SharedObjects\[some numbers]\localhost”

The exact path will depend on your operating system, but the final folder will be “localhost”. You should be able to find the folder by browsing there, or by doing a full system search for “EBF4”. The search results should show you some .sol files, such as “EBF4autosave.sol”, “EBF4file1.sol”, “EBF4misc.sol” (medals file), etc. Select all of the EBF4 files in the “localhost” folder that you want to transfer, and click “Copy”.

Within the “localhost” folder, create a new folder called “Epic Battle Fantasy 4.swf” (it may already exist), and paste the files into that folder.

And that’s it. Epic Battle Fantasy 4 should see the files when you restart the game. (Make sure that you have empty save slots when you do this, or your old files will not appear!)

Pro tip: If you are strongly attached to your save files, I recommend using the new Backup Save feature in future, which allows you to name your files and save them to a folder of your choice. You can even email them to yourself so you can access them from any computer.

EBF4: Sound Effects

Hey guys, in my last post about Epic Battle Fantasy 4, I mentioned that I would be replacing some low-quality sound effects… well that turned into quite a big task – It’s taking about 3 days. I’ve been replacing the worst offenders, but also balancing sound effect volume, and making sure multiple sounds of the same type don’t play at the same time. In the end, the game is going to sound a lot more like EBF5 than EBF3, and you should be able to play it quite comfortably with the sound effect volume up high, where as before this would have been painful due to the massive volume fluctuations.

Anyway, I’m sorry that I’ve not been working on the EBF Collection – I’ll get back to that when I finish this EBF4 update. I’m also working on some private stuff behind the scenes, which is taking up some of my time.

EBF4: List of New Features

Hey guys, here’s a list of what’s going to be in the upcoming Epic Battle Fantasy 4 update. This update aims to extend EBF4’s shelf life by adding many quality-of-life features from EBF5.

Most of this stuff is already finished, but it’s all going to require some testing before it goes live.

Here’s the changes:

  • Removed the Steam DRM – the game should now run either as a .exe on Windows, or as a .swf file anywhere you want
  • The Steam overlay works now – this makes it much easier to take and share screenshots
  • Replaced the saving system with EBF5’s: a new type of .meow file is used, and .sol files are no longer used (unless running as a .swf)
    (Your old saved games will be converted from .sol files to the new .meow files, and the old .meow files will remain unchanged)
    (You’ll also have access to the old version of the game on Steam, if you ever want to go back)
  • Added a confirmation prompt before overwriting save files
  • Added the option to delete save files
  • Added the backup save feature from EBF5 – you can now backup, name and share your save files
  • Added the Zero difficulty option, which offers no challenge at all
  • Added similar resolution and window options to what EBF5 has (up to 1080p, Best Fit mode, etc)
  • Added the option to re-send medals to Steam by clicking on them in-game
  • Added the option to delete all medals from the main menu
  • Added the option to reset all stat boosting items if you want to apply them differently
  • Added the ability to close most menus by right-clicking anywhere
  • Added buttons to quickly select different players in battle
  • Added buttons to quickly access the forge menu from the equips menu
  • Disabling background animations also disables screen shaking now, which improves performance a lot

  • Smoothed out the formula for enemy damage scaling over level 32 (no more sudden spike at final boss and Battle Mountain)
  • Changed the summon power formula so that summon damage does not increase slower at level 33 and above
  • Reduced player MP growth over level 20, to prevent nearly unlimited MP
  • Foes drop much more AP towards the very end of the game, making it much easier to max out your skills
  • Foes have up to 12% less HP in the Temple of Godcat and onwards to Newgame+ (again to speed up the pace)
  • Party buffs, heals, and status effects now apply to the backup player too
  • Buffed Sacrifice, Bubbles/Bubble Blast, Hyper Beam, Gaia Seed, Syphon, Debilitate, Dispel, and changed Dark Flare
  • Soul Arrow no longer copies stats that are lower than yours
  • Some unfair foe attacks have been nerfed (Flame wraiths only use death on hard mode now, etc)
  • Many low-quality sound effects have been replaced with sounds from EBF5

  • Fixed the rough edges on text shadows – the UI looks a bit smoother now
  • Fixed a major memory leak issue that slowed the game down during long sessions
  • Fixed an exploit where you can use the summon power variable for other skills
  • Fixed some typos in equips and skills, making some broken effects work correctly now (better Power Metal healing, etc)
  • Fixed some broken foe behaviours and incorrect bestiary descriptions (Green Bush, Black Dragon, etc)
  • Fixed some scaling issues in the Endless Battle mode (summoned foes are at wrong level, limit break charging effected by difficulty, etc)
  • Fixed the alternative animations for Mighty Oak and Praetorian not being saved correctly once acquired