The map menu is finished! And it only took about a day!
I’m really glad I put in the effort to make the map segments line up, and to make the paths very clear. Now it all shows up very well on these tiny screenshots, and there’s not a lot of tearing visible. All looks pretty natural.
Completed sidequests and the location of the next plot goal or key item are also marked on the map.
So no more excuses for getting lost. It’s not too hand-holdy though, since the goal is usually a few tiles into the fog and you have to figure out how to get there.
I started off drawing the map like in EBF4, before realising that it looks terrible and that screenshots work better – and are also much faster to do.