Author Archives: Matt Roszak

EBF4: Improved Controls

A big part of updating the EBF4 map controls for mobile is making sure all of the interactive elements actually have the hitboxes they appear to have. In the original game, you needed to click on an NPC’s feet to talk to them, or on the tile in front of a sign to read it, for example. This was pretty awkward, even on PC, and has been fixed now. NPCs, foes, and slime cats now have two tiles you can click on, and smaller objects like item pedestals have been centered better on their single tile. This is especially useful for touch controls where there is less feedback, but helps a lot with mouse controls too.

Valentine’s Day Art Contest!

Hey guys, first of all, it seems that this website is having some issues and not loading sometimes – sorry about that!

On to the news: we’re hosting an Epic Battle Fantasy Valentine’s Day art contest!

To participate in the contest, create some sappy and romantic fanart of your favourite EBF romance (canon or not). Make sure to post it to the ⁠contest channel on the EBF Discord server with the name of the art piece, your name/nickname (how you want to be credited), a link to your art page, and the contest tag. The deadline is on Valentine’s Day Wednesday February 14th at 10PM GMT, and the contest tag is “Valentine-Contest-Entry”, don’t forget to include it with your entry! You can make as many entries as you’d like, but all art must be new, image format (.png or .jpeg), made by you, and PG-13.

There is a total of £500 (~$620) to be split between the top entries, as well as Steam or mobile keys for any Epic Battle Fantasy games of your choice. Cash prizes will be awarded by PayPal or bank transfer.

Entries will be judged by me and Ronja (more judges likely to be added), and winners will be announced within a couple weeks after the deadline.

I’m looking forward to seeing what you guys come up with!

What is Marketing

Hey guys. For the last year or two I’ve been considering paying for advertising, which is something I’ve never done before, but it seems like a way to keep sales up in the years that I’m not publishing anything new. (And it also helps with accounting shenanigans, as I could reduce my tax bill by investing in future sales, blah blah)

But the more I think about it the more challenging it seems.

First of all, for it to pay off, you’d need to have a fairly high revenue per user, which is why I guess you see it the most with micro-transaction-plagued mobile games, and big AAA games. But I’ve also seen it with some medium-sized indie games, who presumably have publishers who know what they’re doing – and I don’t. I’d have to learn quite a bit to figure out how to measure if the advertising was worthwhile or not.

Secondly, I haven’t really felt the need for it other than curiosity. The store algorithms on Steam and Google Play do most of the user acquisition work for me, and I’m paying them a share of the profits regardless of whether they find the new users or if I do. So it seems like a poor deal to pay to send users to one of these platforms. On Google Play for example, I reckon less than 10% of the 500k EBF5 downloads are from my social media efforts, and the rest are from Google Play randomly showing the game to people. (my characters being recognisable definitely helps a lot, but that’s really hard to measure)

Thirdly, I just really hate the idea of giving more money to awful, monopolising companies like Google and Facebook.

I guess a lot of those problems also apply to paying “influencers” like gaming livestreamers. I don’t regularly watch any and my games don’t seem like the flashiest to show off in that form, so I don’t know if it’s a good fit. Plus it’s always a joy to see people streaming my games just because they want to, and it would feel weird to pay others to do it.

So now I’m thinking, what if I commission really popular artists to do art of my characters, and give my games a little shout-out on social media? It seems less dirty than more direct marketing – I support a micro business and get some cool art out of it. I don’t see a lot of examples of this sort of thing though, so I guess I’d have to try it to see if it works. It also feels weird to pay someone for art when my games already get tons of fanart organically.

I guess the most elegant solution would be for me to be the influencer, but I’m just not cool enough. All of my clout has always just come from my games doing well on gaming platforms, due to good reviews and recognizable characters. And I guess that’s fine too.

So the conclusion is that I may just end up doing nothing with any of this. But maybe I’ll commission a few art pieces to see if any traffic comes from that. Thoughts?