Here’s the result of another day of drawing map stuff. I’m very happy with how this turned out. The trees especially are very flexible since they’re made of several parts.
I meant to create some kind of pit stop for cars, and instead I created this weird scifi scene.
Not sure exactly what goes on here, but maybe it’s some kind of border check for vehicles.
Spent the whole day putting this scene together. The aim was to see if I can recycle most of EBF4′s map assets but also make them look better, and I think I succeeded in that. EBF5 will have proper land tiles this time round, instead of the lazy mess of the previous game, and the old stuff is still compatible with the new, stylistically. Woop!
I’ve been testing the Epic Battle Fantasy 5 Battle System for a few days now, and now it’s on version 0.6. If you haven’t played it yet, check it out and help test things.
The link is up above, in the header.
I didn’t tell everyone about this earlier because I needed to fix the obvious bugs first, but now it should be quite stable.
Dogs are mental. Here’s my attempt at threatening them into submission with a newspaper.
Here’s some pretty fanart of Anna from Pineple1.
I did some hardcore runtime resource analysis of EBF5, and I found a surprising source of memory leakage and CPU spikes: The status icons! Apparently they never get deleted correctly and thousands of invisible icons build up over time. This is probably the cause of the memory leak in EBF4 too. Whoops. I should have done this a long time ago. This is the kind of tedious stuff you need to watch out for when making games.