Category Archives: iOS

EBF5: iOS Pricing

So it turns out I can’t change regional pricing on the App Store, which creates an interesting problem. I’ll use Vietnam as an example.

When EBF5 launched on Steam, a $20 game was đ188K. (still the current price of EBF5)

Today Steam suggests that $20 be localized to đ260K.

Meanwhile… today Apple says that $20 is đ500K (the actual exchange rate), and I can’t change it.

So as a result, in Vietnam EBF5 costs almost 3 times more on iOS than on Steam. To some extent this is true for many countries, but some are hit worse than others. I personally prefer Valve’s pricing model, and would like to make my games affordable for everyone.

Someone on Twitter mentioned that Apple plans to add regional pricing in 2023… so maybe I’ll lower some prices then if that becomes an option. I’m also considering adding an option to buy all the in-app purchases as a bundle with a slight discount (on iOS and Android), but I’ll have to do some more research there first.

Anyway, as I mentioned before, the prices on Steam and Android will be going up from $20 to $25 in 2023. So if you don’t own EBF5 on Steam yet, you should get it in the Christmas sale!

As for iOS and Android sales… I don’t know anything about those yet. I don’t know if those platforms make as big a deal out of sales as Steam does…

People have an expectation that games are priced the same on different platforms… but that doesn’t really work when the platforms are so different. So I’m still learning about this stuff.

Fanart: Merry Christmas

Hi Folks,

EBF5 for iOS is now live!
You can find it listed as Epic Battle Fantasy 5: RPG on the App Store. Please remember to leave us a review 🙂

We’ve been working hard to push out the iOS version of EBF5 as well as getting various other things out of the way before the holidays, and now that Christmas Week is here we’ll be taking it easy with work and focusing on the holidays. We’ll still share some fanart over the holiday period with you, and you should know we won’t be doing a Christmas Key giveaway this year.

PS. If you’ve not played EBF5 in a while, there’s a Holiday Event going on right now, where you can get your mitts on some unique equips. Happy hunting!

Here’s some lovely Christmas fanart we’ve been saving since the start of the year from Ggeishere.

EBF5: iOS Beta is live

Hey guys, Epic Battle Fantasy 5 now works on iOS – you can test the beta version through the TestFlight app.

Click here to invite yourself.

The game is pretty much finished except for some native features – cloud saving, in-app purchases, and ads don’t work yet. I’ll try to get those working soon.

Oh, and in case anyone is wondering – it’s still 100% Flash with vector art graphics, and it runs great. It runs much better than it does on PC! Flash is super optimized on iOS – very underrated fact.

And on Android – if you missed the news – the game is already fully released.

The mobile version of the game is the same as the PC version, but has a larger UI, and some quality of life improvements, such as support for 20:9 aspect ratios. Oh, and it’s free-to-play. You get the whole story for free, and the optional dungeons and other game modes are paid DLC.

Good luck!

Support Page for Epic Battle Fantasy 5

I’m just making this post as the App Store requires a “support URL”.

You can email customer support about technical issues and refunds here:
kupo.games+ios@outlook.com (iOS)
kupo.games+play@outlook.com (Android)

You can chat with other users and get gameplay advice on our Discord:
https://discord.com/invite/9NdK6Wh

You can find puzzle walkthroughs and video playthroughs on our YouTube channel:
https://www.youtube.com/@MattRoszak

EBF5: iOS Progress

Hey guys, you may have noticed that I added a progress bar on this website for the EBF5 iOS port. The game already works perfectly on my iPhone 11!

I managed to play the game for 9 hours before the batteries died, which I think is pretty good. I didn’t notice any performance issues, and even the experimental “Turbo Mode” runs very smoothly. I’m glad I updated the game to 20:9 aspect ratio too – it looks really good with the extra space.

I need to move a few UI elements around slightly to accommodate the iPhone notch and home bar, but that’s been pretty simple so far. Next up is getting in-app purchases, ads and cloud saving working – I don’t think I’ll have to change my code much for this, it’s more a case of doing some complicated configuration in Apple’s tools. It was quite a pain on Google Play, but all the steps seem very different on iOS, so I have no idea how it’s going to go.

If there’s no major issues, it could be ready for beta testing in a couple of weeks!