Category Archives: Epic Battle Fantasy Collection

EBF Collection: Brawl Royale done!

Hey guys, I’ve finished updating Brawl Royale for the Epic Battle Fantasy Collection! I’ve posted the game on my Patreon, along with the new versions of EBF1, EBF2, and Mecha Dress Up Game. But I recommend waiting a few more months for the EBF Collection to be finished and launched on Steam and Itch.

Version 2 of Brawl Royale adds a new soundtrack by Phyrnna, 4 difficulty settings, reaction speed counters, volume controls, the option to skip animations, and all of the copyrighted characters have been replaced with look-a-likes!

With the new options, almost anyone should be able to beat the game now, and it should feel fresh for a couple of playthroughs. I won’t add any achievements for the higher difficulties, as they’re painfully frustrating.

Oh, and the title screen has new background art.

The Future of Flash

Hey guys, a lot of people ask me what I’m gonna do when Flash dies, and I’m making this post to clear up some confusion. What’s happening is that official support for the Flashplayer browser plug-in has ended, and browsers will block it completely, as it will be a security risk without any further updates. All this means is that browsers will not be able to run Flash files by default. (though I’m sure there’s a few browser extensions that will let you get around that. One that I keep hearing about, but have not personally used, is SuperNova SWF Enabler)

Flash is NOT dying. Adobe Animate (previously known as Flash Pro) is still a commonly used animation program, and you can still program games and apps with it. The programming features may eventually be dropped, but that has not been announced yet. The Flash file format (.swf) is also not going anywhere. These files will still run in Desktop and mobile Flashplayers, often through Adobe AIR, but there are other options. Windows is incredibly backwards compatible, and it will probably have no problem running Flash files for many more years, using any of the standalone Flashplayers that are out there. Adobe’s official one is the Flashplayer projector, which you can download from this page.

Newgrounds, Kongregate and Armor Games have not announced that they will be deleting any Flash files off their websites yet, and when they do, chances are they’ll back them up somewhere. At any rate, other people have already been doing that for a while. BlueMaxima has collected 60,000 Flash files that can be downloaded and run using their launcher.

On top of all that, many Flashplayer emulator projects are the works. Newgrounds is working on one called Ruffle – and it can run many ActionScript 2 games already, with plans to run ActionScript 3 games eventually. If you want to try it out, add “/format/flash?emulate=flash” to the end of a game URL on Newgrounds. These emulators even work on mobile devices, so you can test this on your phone right now if you want!

Here’s some of my old games running 99% accurately in it:
Epic Battle Fantasy 1The Kitten GameBrawl Royale
(Epic Battle Fantasy 3 doesn’t work yet)

Anyway, all of my old stuff will be up on Steam and Itch.io in a few months once the EBF Collection is done. The games will be getting quality-of-life updates, and new content in some cases! The collection will be installed as a launcher that opens DRM-free .swf files, much like how EBF5 runs right now. Even though the launcher is only for Windows, it’s easy to take the .swf files and run them on whatever platform you like. With a tiny bit of luck, they’ll easily survive a decade or more without any further updates from me.

A lot of old-school Flash developers are still using Flash in their game development pipeline. Tom Fulp and The Behemoth (Castle Crashers, Battleblock Theater, Nightmare Cops), Edmund McMillen and Tyler Glaiel (Binding of Isaac, The End is Nigh, Mewgenics), Juicy Beast (Burito Byson), and more. These guys are still doing animation and some coding in Flash, and running it through their own custom made engines. Many old Flash games are also being re-released on new platforms, including Mardek, Swords and Sandals, Henry Stickmin, and probably many more.

All I’m saying is that Flash is very much still around, running in the background in a lot of subtle ways.

Adobe will finally kill Flash in 2020 - The Verge

EBF Collection: New Levels

Hey guys, I’m making a lot of progress on the new Adventure Story levels. Here’s some gifs. They’re pretty hard but should still be totally beatable unless you’re playing on Extreme mode. When Adventure Story is done, I’ll have to do a livestream of the whole game to see if Extreme mode is beatable… the hardest part isn’t the super powerful boss attacks, it’s the really weak attacks that surprise you and still kill you in one hit.

Adventure Story is the longest game in the EBF Collection, and it never got a sequel, so it seems fair to give it the most new content. Anyone trying to 100% it will definitely get a decent amount of playtime out of this game.

EBF Collection: Give me Pain

Hey guys, I’ve started working on new stuff for Adventure Story. Here’s the plan so far:

  • Controller support: should work with same controllers as Bullet Heaven 2, including Xbox 360, Xbone, PS4, and maybe others
  • Extreme difficulty: everything does 999 damage, progress is tracked on the level-select screen, but you get nothing for beating this
  • 4 new levels and 4 new bosses: one at the end of each world, unlocked for collecting everything – these are pretty hard
  • 6 new equips and higher level cap: to make the new content slightly more beatable
  • new boss rush level!

EBF Collection: Prototypes

The Epic Battle Fantasy Collection will include a folder of old prototypes and unused stuff. A lot of it was only published on DeviantArt, and nowhere else, so there’s sure to be plenty of people who haven’t seen it.

Either way, it’s a little look into how I learned to code and animate, and a chance to think about what might have been. Nothing too exciting, but there may be one or two things in there that I’ve never shared.