Category Archives: Epic Battle Fantasy Collection

Mecha Dress Up & Brawl Royale Mobile

Hey guys, I’m doing two very quick mobile ports of Mecha Dress Up and Brawl Royale.
I chose these two games because they needed very little changes to work on mobile – I finished porting Brawl Royale in 1.5 days, and it looks like Mecha Dress Up will take around 3 days.

I’ll be charging around $1 for each game. Keep in mind that these are the new versions of the games, with the same features they will have in the EBF Collection on PC. Brawl Royale has 4 new difficulty settings, the option to skip many animations, and timers for reaction times. Mecha Dress Up has color-picker functionality and a few new accessories. Oh and both games have new soundtracks!

Anyway, I needed a break from EBF5 – the mobile version is finished and tested, but I need to implement ads and in-app purchases for the full version, and I’m a bit stuck on that. I’d love to just stick a $20 price tag on it and ship it, but I don’t think that approach would do well on mobile. That only works with very well known games, so I gotta get my name out there with a freemium game first.

As for these small games, if they do well I could port all of my old stuff to mobile. EBF1 and EBF2 just need to be translated from AS2 to AS3, which shouldn’t be too difficult as they are fairly short. EBF3 would take a while longer to translate, but I’m sure it would work great once done. Cat Cafe needs some very minor changes to work on newer versions of Android, so that would probably be the next game to do. Bullet Heaven 1 and Adventure Story may or may not be tricky – I’d have to test them out and see if they run smoothly. EBF4 would be a lot of work, comparable to EBF5, so I’m not too keen to do that one any time soon. Bullet Heaven 2 should be fun to port – it runs pretty well without any changes, and I think the porting process will be quite quick for what is a fairly large game.

But I’m only gonna do all that if people show interest and buy the games as I port them.

I’ll let you know as soon as the games launch, but at the moment, the Google Play Store is being quite unpredictable in how long it takes to approve games for release. Brawl Royale is ready to go but is waiting for approval.

Who knows how many days we’ll have to wait?

Flashplayer is Kill

Flashplayer is kill – Flash games will (in most cases) no longer run in browsers starting yesterday. In case you haven’t heard yet, some alternatives include BlueMaxima’s Flashpoint Infinity app (I’ve tested it, my games work on there), the Supernova plugin for Chrome, or the Pale Moon browser. I do think Flashpoint Infinity is the simplest solution though – once you set it up it’s really easy to use. I think it’s Windows-only though.

Ruffle can already play a lot of ActionScript 2 games in browsers, including Epic Battle Fantasy 1, The Kitten Game, and Mecha Dress Up Game. The games actually run much smoother than they did in Flash! Newgrounds has Ruffle enabled for games that work with it. I’m excited to see the day when Ruffle can run ActionScript 3 games – a lot more people could potentially play Epic Battle Fantasy 5 in HD without lag! If you have any spare money lying around and want to preserve Flash games, I really encourage you to donate to the project. (you can also donate your time by reporting bugs and stuff)

You’ve also got the option to buy my latest games on Steam and Itch.io, which include a lot more content than the free versions. And in a few months, the Epic Battle Fantasy Collection will be available to purchase too, which will include ALL of my older games with slight updates.

Anyway, here’s some EBF5 art that Ronja made. Very cool.

EBF Collection: Checkpoints!

Hey guys, after doing my livestream yesterday, I remembered just how incredibly hard and punishing Epic Battle Fantasy 1 was. So I’ve taken everyone’s request and added a checkpoint system to the game.

It’s not a saving system – you still have to beat the game in one session. But every time you get a Game Over, you now only go back to just after the previous boss. If a player was dead when you reached the checkpoint, they will be saved as if they had 1 HP.

I’ve also made sure that you no longer have to play the game multiple times to get the different difficulty achievements, and I’ve increased the power of the TV Boy and Calamity summons, because I want to see them get used a little bit more.

EBF Collection: New Bullet Heaven Players

Hey guys, I’ve finished updating Bullet Heaven for the Epic Battle Fantasy Collection. The biggest new change is 4 new playable characters, but there’s also some new options, and some cryptic achievements have been made more fair.

You can watch me livestreaming the game here, and you can play this version of the game early on my Patreon. It’ll be out on Steam in a month or two.

EBF Collection: Cat Cafe Done

Hey guys, I’ve finished updating Cat Cafe. This game was lost for a while since it was only published on Android, and has been removed a few years ago for not being kept up to date. I’ve made it much less grindy so you can complete it in under an hour, as it’s not really a game you want to be playing on a PC for too long. Also there was a bug that deleted your upgrades after a few sessions, so I doubt it was even possible to complete the original version unless you did it all in one go!

Next up, and last one: Bullet Heaven