The Steam Autumn Sale is now on, and you can get the EBF Collection for 30% off, EBF5 for 40% off, and EBF4 and BH2 for 65% off until November 29 10AM Pacific.
The prices for our games are planned to go up at the start of next year, so now is a good time to grab them for the old cheaper price! And please don’t forget to leave reviews for the games on Steam while you’re at it 😉
Hey guys, you may have noticed that I added a progress bar on this website for the EBF5 iOS port. The game already works perfectly on my iPhone 11!
I managed to play the game for 9 hours before the batteries died, which I think is pretty good. I didn’t notice any performance issues, and even the experimental “Turbo Mode” runs very smoothly. I’m glad I updated the game to 20:9 aspect ratio too – it looks really good with the extra space.
I need to move a few UI elements around slightly to accommodate the iPhone notch and home bar, but that’s been pretty simple so far. Next up is getting in-app purchases, ads and cloud saving working – I don’t think I’ll have to change my code much for this, it’s more a case of doing some complicated configuration in Apple’s tools. It was quite a pain on Google Play, but all the steps seem very different on iOS, so I have no idea how it’s going to go.
If there’s no major issues, it could be ready for beta testing in a couple of weeks!
Hey guys, I’ve been thinking of increasing the prices of my games in line with inflation…
Since Epic Battle Fantasy 4 and Bullet Heaven 2 came out on Steam in 2014 and 2015, the US Dollar and British Pound have dropped in value by around 25% due to inflation. Epic Battle Fantasy 5 came out in 2018, and there the difference is around 20%.
Since the games are still getting customer support and occasional updates, I think it’s fair to raise the prices from $12 to $15, and from $20 to $25. Most of you already own the games, so this won’t really effect very many of you who are reading this. And if you don’t own the games yet, the games are on sale 4 times a year, if you’re looking for a bargain.
Epic Battle Fantasy 4 got a “version 2” update not too long ago, and I still regularly clean the Bullet Heaven 2 leaderboards, so both games are still getting some attention from me.
I’m also aiming to put a $15 price tag on Hidden Cats. It’s still very early in development, but I hope to have 10 to 20 hours of content in that game.
Epic Battle Fantasy Collection will stay at the current $8, unless I add more content to it, like the Bullet Heaven 3 Prototype. (Btw, please leave a review for EBFC on Steam if you haven’t already – it doesn’t have very many and they help a lot!)
I’ve also noticed that some regions aren’t happy with Steam’s new regional pricing, so I’ll make sure that Turkey and Argentina, for example, are not effected too drastically by this price update. Steam’s new pricing tool makes it easier to compare the new and old prices, so I’d like to avoid any unreasonably big changes.
Anyway, I’m aiming to update the prices in January, after the Christmas sale on Steam. So the Christmas sale will be the lowest price you’ll see for a while!
Version 1.35 of EBF5 is live on Google Play. If there’s no serious issues, I’ll disable the debug features soon and do the full release.
Here’s a list of changes in 1.35: Fixed missing animation which caused some weird errors in the shop. Fixed cat enemies occasionally having no skin selected. Fixed the color of Lance’s space helmet and Scottish cap. Fixed how phone resolution is checked – made sure it doesn’t interpret it as portrait mode. Fixed the Squid, Dragon, Hydra, Devourer and Gigalith summons so they touch the edge on wider resolutions. Fixed Google sign-in prompt not appearing if silent sign-in failed. Fixed the position of the links at the end of the game, and from dungeon guard NPCs. Added a possible fix for the battle softlock, waiting to see if it helps. Added a Cloud Saving menu on the main menu – it’s no longer a hidden feature. Added the green color back to Anna’s Magical Skirt – I don’t like it but it’s in the item description. Added translations for the menus and other small changes. (for most languages) Optimized the slime minigame – two overlapping backgrounds were loaded during seasonal events. Updated Google billing API – hopefully this changes nothing for users, but keeps Google happy.
Version 1.34 came out earlier as a very small update, here’s what was fixed in that one: Snow Bat attack animation softlocks the game. New hat colors on Lance softlock the game. Screen orientation may be wrong when starting the app. Foes summoned by bosses are not in the correct positions.
Version 1.33 of EBF5 is up on the Google Play Store, here’s a list of changes:
 • Added support for resolutions up to 20:9. The game should look much better on longer phones. (many battle animations have been extended, let me know if any are incorrect) (I’m also curious if screen cutouts/notches cause any issues)  • Added an option to lock the game in the original 16:9 ratio, in the experimental options menu.
 • Added cloud saving. In the experimental options menu, you can upload and download saved data. (tap the star in the options menu) (this will eventually be automatic on start up and shut down of the app, but for now it’s done manually) (downloaded data will only be used if the cloud files are newer than the local files)  • Added an option to disable cloud saving in the experimental options menu. (if you don’t want to share data across devices)
 • Added back the hidden equipment color variants. (removing them was a mistake)  • Added 10 new weapon color variants – 2 for each character.  • Added a prompt to rate the app, which triggers after boss fights. (frequency of prompts is limited)  • Added a preview of the Cheats and Challenges menu which shows their details before you purchase them.  • Made the DLC shop look a bit shinier.  • Cleaned up the Glitched icons, to make them easier to select, since you have no cursor on mobile.
The list of changes is quite short this time, but cloud saving and wider aspect ratios took a LOT of work and are a big deal! EBF5 is now feature complete – all that’s left is fixing a few bugs and translating a couple of new lines of text.