Category Archives: Epic Battle Fantasy 5

EBF5: More New Status Icons

Hey guys, I’ve made another set of new status icons for Feit-Neo’s (aka LightningLaster’s) EBF5 Mod. It’s a pretty big list! We’ll reveal more news about the mod soon.

It’s not finished yet, but you can try out the mod using the patch files found in the #ebf-mod-archive channel on the EBF Discord: https://discord.com/invite/9NdK6Wh

And you can chat about Mods in the #ebf-mod-discussion channel.

Alternatively, you can wait until the mod is finished, as it’ll be distributed as a Beta Branch of EBF5 on Steam, which would make it very easy to opt-into and install.

EBF5: Mobile Progress

Hey guys, I’ve jumped through many of the hoops to put EBF5 on the Google Play Store!
This involved installing the latest version of the AIR SDK, the Android SDK, and an older version of the Java JDK (1.8), and with those tools I could finally compile EBF5 as an Android App Bundle file, which is Google’s new format, and will be required for all apps in a couple of months. I set up internal testing, so I’ve got a group of 60 users or so testing out the game on their devices. Setting up Google’s testing system was a pain, I almost wish that I went with my original plan of sideloading some APK files.

Anyway, so far the feedback has been promising. There’s a lot of little issues that I need to fix, but for most people the game is already playable. The performance seems perfect on higher-end tablets and gaming devices, but still stutters on average and below-average devices. I’m going to keep optimizing it for a while, but even if I had to leave it as it is, it’s passable. But this is one of the main reasons I want to go with some sort of try-before-you-buy payment system – there’s thousands of different Android devices, and the game is never gonna work on all of them, so I’d rather people can make sure that it runs well before purchasing anything. (Especially considering Google’s crap refund policy)

I’ll keep ya’ll updated, and I’ll open up testing to more users once the most common problems are fixed.

EBF5: Mobile Gallery

Hey guys, here’s some new art thumbnails for the Grand Gallery in EBF5.
Version 2 art didn’t need low-res assets until now.

Android’s app size limit is 150MB, so I’ve had to reduce the resolution on some bitmaps, and compress the music a bit, much like in the web version. I decided that that was preferable to cutting out a few tracks and images. It shouldn’t be too noticeable though, if at all. I’ve heard that iOS has a limit of 200MB, so I guess that version can have slightly less compression. The PC version is around 300MB, for comparison. If Android ever increases the limit, I’ll likely update the game to use less compression.

It’s possible to download more content for an app after installing it, but I’m not going with that approach because:
A) The game isn’t designed to load in extra assets like that.
B) It sucks for the user, since this is an offline game.
C) I was barely over the size limit anyway.
D) Almost no one will bother uninstalling the game if it’s only 150MB.