Hi Folks!
The Steam Summer Sale is ending tomorrow July 8th at 10AM Pacific!
For the next 30 hours you can still buy Epic Battle Fantasy 5 for 30% off, and the rest of the EBF series for 60% off here.
Hi Folks!
The Steam Summer Sale is ending tomorrow July 8th at 10AM Pacific!
For the next 30 hours you can still buy Epic Battle Fantasy 5 for 30% off, and the rest of the EBF series for 60% off here.
Hi Folks,
The Steam Summer Sale is currently on until July 8th 10AM Pacific!
You can find Epic Battle Fantasy 5 for 30% off – its biggest discount yet! – and the rest of the EBF series for 60% off here.
Hi Folks,
The Steam Lunar New Year Sale is now on until Feb 15th 10AM Pacific!
You can find Epic Battle Fantasy 5 for 25% off, and the rest of the EBF series for 60% off here.
There might be a related seasonal event happening in EBF5 around this time of year that you should definitely check out!
Hey guys, I remade the Epic Battle Fantasy 4 trailer in HD! The narration is by Joshua Tomar btw.
In case you missed it, EBF4 has recently received a quality-of-life update on Steam, adding many options to make the game more accessible and up-to-date. See the Steam news section or my earlier posts for more details!
Hey guys, version 2 of Epic Battle Fantasy 4 is up on Steam, currently as an opt-in Beta. You have to go to the game properties in the Steam client, select Betas, and select version 2. this will download some new files, and the game should say version 2.0.1 when you launch it.
Here’s what has changed in this version…
New Quality of Life features:
• Removed the Steam DRM – the game should now run either as a .exe on Windows, or as a .swf file (the .swf will run on any OS, but Steam won’t let you download it on a Mac, so plz buy the game on Itch.io in this case, or shoot me an email)
• The Steam overlay works now – this makes it much easier to take and share screenshots
• Replaced the saving system with EBF5’s: a new type of .meow file is used, and .sol files are no longer used (unless running as a .swf) but can still be loaded if you put them in the correct folder
(You’ll also have access to the old version of the game on Steam, if you ever want to go back)
• Added a confirmation prompt before overwriting save files
• Added the option to delete save files
• Added the backup save feature from EBF5 – you can now backup, name and share your save files
• Added the Zero difficulty option, which offers no challenge at all
• Added similar resolution and window options to what EBF5 has (up to 1080p, Best Fit mode, etc) (I personally played the game just fine in 1440p, but that requires a super fast PC)
• Added the option to re-send medals to Steam by clicking on them in-game
• Added the option to delete all medals from the main menu
• Added the option to reset all stat boosting items if you want to apply them differently
• Added the ability to close most menus by right-clicking anywhere
• Added buttons to quickly select different players in battle
• Added buttons to quickly access the forge menu from the equips menu
• Disabling background animations also disables screen shaking now, which improves performance a lot
• The shop menu now allows you change quantities by 10 at a time
• Players now regain HP and MP outside of battle much faster than before
• A mini options menu has been added to the first screen of the game
Gameplay Tweaks:
• Added the Cheats and Challenges menu from EBF5, which includes:
• Cheats: reduce foe resistance, reduce foe HP, increase player SP, increase Limit Break charging, even EXP after battle, learn any skill, get first turn in every wave, trigger more automatic abilities, and scan foes automatically
• Challenges: increase foe resistance, increase foe HP, increase foe evade, increase foe attack, rare foods banned, foes attack first in each wave, foes do not respawn, revived players do not get a turn, and foe HP bars are hidden
(I recommend the foe resistance challenge, as many bosses will have different weaknesses, forcing you to try new strategies)
• As in EBF5, cheats temporarily disable Epic medals, and unlocking Epic medals with all challenges enabled will earn you a gold star
• Smoothed out the formula for enemy damage scaling over level 32 (no more sudden spike at final boss and Battle Mountain)
• Changed the summon power formula so that summon damage does not increase slower at level 33 and above
• Reduced player MP growth over level 20, to prevent nearly unlimited MP
• Foes drop much more AP towards the very end of the game, making it much easier to max out your skills
• Foes have up to 12% less HP from the Jungle and onwards to Newgame+ (again to speed up the pace)
• Party buffs, heals, and status effects now apply to the backup player too
• Buffed Sacrifice, Bubbles/Bubble Blast, Hyper Beam, Gaia Seed, Syphon, Debilitate, Dispel, and changed Dark Flare
• Soul Arrow no longer copies stats that are lower than yours
• Some unfair foe attacks have been nerfed (Flame wraiths only use death on hard mode now, etc)
• Tired status now increases Earth damage, instead of Stun status doing this
Graphic and Sound Improvements:
• Many low-quality sound effects have been replaced with sounds from EBF5, and some animations have totally new sounds
• Sound effects will no longer play multiple times at once, making many spells sound less painful, especially AOE spells
• Music and sounds are no longer forced into mono format
• Bitmaps (such as medal icons, limit breaks, etc) have been upscaled so they look better in high resolutions
• Updated the fan art gallery so the full images are included, instead of just thumbnails, and added a LOT of new art
• Wallpapers in the installation folder have been replaced with higher-resolution versions, and a World Map file has been added
Bug Fixes:
• Fixed the rough edges on text shadows – the UI looks a bit smoother now
• Fixed a major memory leak issue that slowed the game down during long sessions
• Fixed an exploit where you can use the summon power variable for other skills
• Fixed some typos in equips and skills, making some broken effects work correctly now (better Power Metal healing, etc)
• Fixed some broken foe behaviours and incorrect bestiary descriptions (Green Bush, Black Dragon, etc)
• Fixed some scaling issues in the Endless Battle mode (summoned foes are at wrong level, limit break charging effected by difficulty, etc)
• Fixed the alternative animations for Mighty Oak and Praetorian not being saved correctly once acquired