Category Archives: Epic Battle Fantasy 4

EBF4: Updating the Graphics

Hey guys. The mobile version of Epic Battle Fantasy 4 is around 15% complete – most of the graphics have been updated to work on mobile devices. If you recall from the EBF5 port, this involves replacing any visual effects that use filters, which don’t work correctly on mobile, and also making the game fill up a 20:9 aspect ratio.

In the EBF5 port, this meant that some areas of the map had slightly different color schemes, as the color effects had to be reproduced with different methods. The EBF4 map didn’t play around with color effects very much, so you probably won’t notice many such changes. But you may notice battle graphics such as magic circles look a bit different with their alternative glow effects – and a few have been replaced entirely with different versions.

The aspect ratio change will be much more dramatic, as EBF4 was originally made in a 4:3 aspect ratio, and the battle menu also cut off the bottom of the stage. In this new version, in-battle animations should look a lot more impressive as they will fill almost twice as much screen area. Sometimes this is achieved by simply stretching or repositioning graphics, but some graphics have been expanded upon with new details. Battle backgrounds in particular are now much larger, as I’ve demonstrated a few posts ago.

I’m not promising anything for certain, but it’s quite possible to copy most of the aspect ratio changes to the Steam version of the game later. This would also include the removal of filters, so the game may run a bit smoother too.

Overall, there’s not as much work to do as in EBF5, due to EBF4 being a smaller scale game. But in a few ways, there’s more work, since EBF4 was not programmed with future updates in mind like EBF5 was, so a lot of the code is lazy.

To be continued…

Steam Autumn Sale

Hi Folks!

The Steam Autumn Sale is now on, and you can get the EBF Collection for 30% off, EBF5 for 40% off, and EBF4 and BH2 for 65% off until November 29 10AM Pacific.

The prices for our games are planned to go up at the start of next year, so now is a good time to grab them for the old cheaper price! And please don’t forget to leave reviews for the games on Steam while you’re at it 😉

Inflation and Prices

Hey guys, I’ve been thinking of increasing the prices of my games in line with inflation…

Since Epic Battle Fantasy 4 and Bullet Heaven 2 came out on Steam in 2014 and 2015, the US Dollar and British Pound have dropped in value by around 25% due to inflation. Epic Battle Fantasy 5 came out in 2018, and there the difference is around 20%.

Since the games are still getting customer support and occasional updates, I think it’s fair to raise the prices from $12 to $15, and from $20 to $25. Most of you already own the games, so this won’t really effect very many of you who are reading this. And if you don’t own the games yet, the games are on sale 4 times a year, if you’re looking for a bargain.

Epic Battle Fantasy 4 got a “version 2” update not too long ago, and I still regularly clean the Bullet Heaven 2 leaderboards, so both games are still getting some attention from me.

I’m also aiming to put a $15 price tag on Hidden Cats. It’s still very early in development, but I hope to have 10 to 20 hours of content in that game.

Epic Battle Fantasy Collection will stay at the current $8, unless I add more content to it, like the Bullet Heaven 3 Prototype. (Btw, please leave a review for EBFC on Steam if you haven’t already – it doesn’t have very many and they help a lot!)

I’ve also noticed that some regions aren’t happy with Steam’s new regional pricing, so I’ll make sure that Turkey and Argentina, for example, are not effected too drastically by this price update. Steam’s new pricing tool makes it easier to compare the new and old prices, so I’d like to avoid any unreasonably big changes.

Anyway, I’m aiming to update the prices in January, after the Christmas sale on Steam. So the Christmas sale will be the lowest price you’ll see for a while!

Let me know how you feel about all of this.