Here’s a new 7th Heaven animation, since you filthy animals complained about the other one.
Ronja’s away for a while so we only have 4 outfits for now, but there will be more eventually.
Also the beta should be back up in 2 or 3 days. I’ve fixed a lot of stuff.
Author Archives: Matt Roszak
Fanart: EBF Intensifies
Implemented Newgame+ yesterday. I went with the lazy option and didn’t change the enemies. You can live out your power fantasies and endlessly destroy weak foes, while stuffing yourself on steroids. Epic achievements are disabled. There’s a few minor differences in the 2nd playthrough that should give you some laughs.
Here’s some animated gifs by MikalaMouse.
Lego Space Invaders
Had a hangover day yesterday, and watched Attack on Titan all day. It’s almost a very good show, but it still suffers from the usual anime budget problems, like padding out the episodes with boring talk scenes. Also the film Hereditary is masterpiece, one of the best horror films I’ve ever seen. It’s incredibly well made. I also went on a slug-killing crusade in the garden in my pyjamas. They come out for beer, and then it’s stabbing time.
EBF5 Soundtrack Art
I should have mentioned this earlier, but the new border art I’m using on this website is actually art commissioned by Phyrnna, for the EBF5 Soundtrack cover. It’s by Preview.
EBF5: Leftover Ideas
Hey guys, this is a list of some leftover stuff that won’t be in the EBF5 at launch, but I’d like to add to the game later.
• A battle arena dungeon, where players must fight waves of enemies solo. Combat with just one character is something I haven’t explored much in the series, and it could add a very interesting challenge to the game. Additionally, summons could be disabled, forcing you to rely only on each character’s unique skills. Even a regular foe could feel like a boss fight.
• A library dungeon, with paper cut-out style enemies. Trying out different art styles is fun, and a dungeon like this could make it work nicely in context too. It also let’s me use a lot of my old sketches of tanks and robots in the game. Plus a library could be filled with lots of lore and information, if that’s something people would like to see more of.
• Hidden portable game consoles, which would initiate battles against one-of-a-kind pixel-art foes. The aim is to have something like a treasure chest, except the treasure is that you get a chance to capture a rare enemy. This is another chance to play with different art styles, and it’s likely I could even host another foe competition for this one.
• Challenge runs – I’ve mentioned this before, but I’d like to add the option to replay the game with some differences, including: shuffled equipment locations, different weather, stronger foes, and various other little changes that could make the game feel fresh for another playthrough.
Anyhow, this list will probably still grow as I think of more interesting ideas. And ya’ll better buy the game if you want me to keep working on it after launch.