I’m working on the Custom Quest option that I like to call “Foe Remix”.
What it does is replace most of the foes in the game with different foes. This also effects what monsters bosses can summon.
It’s not random – so it won’t be crazy hard, and each area still has a “theme”, so the foes won’t feel excessively out-of-place. The hope is that it mixes things up enough so that you end up using different equips and summons in new playthroughs.
Now if you’ll excuse me, I’ve got hundreds of battles to edit manually…