Author Archives: Matt Roszak

Black Lives Matter

Over the last few days I’ve been following the protests and riots in America quite closely. For those not following the news, an unarmed black man named George Floyd was slowly suffocated to death by a group of police officers in front of a crowd of people. This quickly sparked large protests and riots in many major American cities. Here’s an article which sums up the events, and also links to some organizations you can donate to if you wish to help.

Remember that the mainstream media will dramaticise things, and that they protect the establishment. Whether it’s Fox News or CNN, they’ll show you burning buildings, but not peaceful protests where nothing violent is happening. They won’t show the police antagonizing peaceful protestors and driving their cars into them.

Any sensible country would know that the police should be trained to de-escalate situations like these, and yet, in America they seem to be trained to do the opposite.

The situation is complicated, and you shouldn’t trust anyone who’s trying to give a you a really simple and satisfying answer! There’s a lot of factors that contribute to so many people getting so mad. I hope you can relate to at least a few of the issues listed in this image:

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I would also add to that image: “politicians that are bought and paid for by special interests”

Sure, there are a lot of people rioting, but don’t let that overshadow the 10s of thousands of protestors that aren’t, and the millions who are at home but are sympathetic to the protestors. Ask yourself why people are sympathetic.

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Mad respect for social distancing.

Ask yourself why the minimum wage hasn’t increased in over a decade? Why America has the highest prison population per capita in the entire world? Why it’s the only developed country that doesn’t have universal healthcare? Why the justice system is so much fairer to wealthy individuals? Why neither republicans or democrats try to fix any of these issues, while they give trillions to corporations?

Personally, I think working-class Americans are right to be pissed off at their corrupt and racist leaders and institutions, and following the money can give you some idea of who they’re really working for.

Fakermon

Yo. Here’s some more fake Pokemon I drew a while back. I dunno if I’ll ever use them for anything or not.

I showed these to Patrons a bit early, but since I don’t have any plans for them, I figured they don’t need to stay secret. Btw, the entire EBF3 source code and assets are available on my Patreon for personal use, so if you have an old version of Adobe Flash (CS3, CS4, CS5 or CS6), you can try making some changes to it for fun, or just take a look at how the programming and animations are done. It’s ActionScript 2, so it’ll be a blast from the past, and it’s not my tidiest work. If people find that interesting, I’ll share the source files for the other EBF games.

My Valve Index VR headset finally arrived, so whenever I’m not playing Age of Empires 2, I’m playing Half Life Alyx and Beat Saber. Cool stuff. I’m really spoiling myself during this lockdown.

EBF5: Maps fixed!

I’ve finally finished fixing all of the map colors in the mobile version of EBF5. That took way longer than I would have liked, but all the maps and battle backgrounds now look as intended, with some of them having new color palettes.

Time to get back to optimization. The game still runs poorly, but it’s gradually getting better. The goal is to have it running smoothly on high-end devices, and running at a playable speed on weaker ones.

EBF5: New Palettes

Hey guys, I’m still gradually fixing the map colors in the mobile version of EBF5. As you may recall, filters don’t work on mobile, and I often used them to change objects’ hues. So I’m going through all of the maps and using alternative methods of transforming colors. Most maps will end up looking the same, but sometimes I’ll have a bit of fun and try out some new colors, and below you can see an example of that.

Anyway, it’s a mostly tedious process, but I’m getting through it.

EBF5: Weird Maps

I’m gradually improving the performance of EBF5 on mobile devices. It’s still noticeably laggy, but totally playable on higher-end devices. Hard to say exactly what causes the slowdowns, since the game was never designed for phones, and is not particularly optimized in any way. It’s going to take some time, and some trial and error.

Also… graphics filters aren’t supported by Flash in GPU mode on mobile, which is the mode I want to be using for graphics to render much faster. (even vector graphics are handled by the GPU on mobile – something that Flash on PC never did!)

It turns out that I used a LOT of filters for scenery hue changes. This is going to take some time to remedy – I’m gonna have to recolour a ton of scenery. Chances are I won’t bother making it identical to the PC version – some maps will look a little different, and others may have totally different colour schemes.

Here’s a tool I made if you want to see what the maps look like currently, it shows the maps with and without filters: https://www.dropbox.com/s/1qch3i2w0gcodx7/map%20test.exe?dl=0