Author Archives: Matt Roszak

Android Game Keys

Hey guys. I’ve figured out how to give out free copies of my Android games, so if any patrons want EBF1, Brawl Royale, Mecha Dress Up, or Cat Cafe on Android for free, let me know and I’ll send you a “promotion code” that you can redeem in the Play Store. It also works if you want to give the codes to your friends. Since each game is around $1, that’s a lot of codes you could get if you want.

It’s basically the same deal as with Steam keys – if you give me enough money on Patreon you can request Steam keys that are worth that much. This offer stands whether you’re a current patron or have been in the past. (you can ask me how much you’ve paid in total)

It’s a bit more complicated for in-app purchases, but I’ll figure out something when EBF5 is published too.

Anyway, that’s basically the main perk of my Patreon page. The (mostly) finished games from the EBF Collection are also available on there individually, which at the moment includes Bullet Heaven 1, The Kitten Game, Mecha Dress Up, EBF1, and EBF2.

Epic Battle Fantasy 1 is on Android!

Epic Battle Fantasy 1 is live on the Google Play Store!

This updated version has a new checkpoint system, a new soundtrack, some modified enemies, and a more user-friendly interface.

Please go buy it and leave a nice review.
If enough people do that, I’ll port Epic Battle Fantasy 2, 3, and 4. (5 is almost done)

As usual, iOS versions are coming later – I’m still learning a lot about Android development.

Epic Battle Fantasy 1 is almost on Mobile

Hey guys, the Epic Battle Fantasy 1 mobile port is coming along. It’s taking more effort than the previous mobile ports since it needs to be reprogrammed from ActionScript 2 to ActionScript 3, which largely comes down to a search and replace job, but with a few quirks.

AS2 lets you get away with a lot of really bad programming practices that AS3 doesn’t. For example, in AS2 you can have variables and functions with the exact same name. You can declare functions multiple times. You can use variables without declaring them. The code doesn’t crash if an object doesn’t exist – it just ignores that completely and carries on. So all of those shortcuts needed to be sorted out, as they don’t work in AS3.

In addition to that, my old code is just really bad. Mainly there’s tons of code that has been copy and pasted which should have been in functions, making updating it way more tedious.

In terms of changes to the game, the mobile version user interface is bigger! That’s pretty much it.
All the other changes are the same as in the version that will eventually be on Steam in the EBF Collection: Copyrighted characters have been replaced, there’s a new soundtrack, checkpoints have been added after every boss, there’s a new Zero difficulty option, and the game has been balanced slightly (in particular making summons stronger).

So it’s gonna be a lot less punishing than you remember it.
Anyway, it should be up on Android in a week if you’re lucky. Probably for $1.50.

Cat Cafe v2 on Android!

Cat Cafe v2 is now live on Android for $1.

It’s basically the same as the old version of the game, but has been updated to run on newer devices, has less grinding and no ads, and the bug that deletes your save file is now fixed.

The old version of Cat Cafe will stay on the Play store as a separate app, but can only run on Android 8 and below, I think.

I’m currently porting Epic Battle Fantasy 1, so please support my mobile efforts by buying my other games and leaving nice reviews. Mecha Dress Up and Brawl Royale were recently published too.

As usual, I’ll make iOS versions eventually, I’m just not ready to work on that yet.

Mecha Dress Up Game on Android!

Mecha Dress Up Game is out on Android for $1!

Compared to the original, it’s got a completely new interface, color picking features, a cool new soundtrack by Forger343, and a few new parts. So overall, it’s got way more re-playability now.

Please check it out and leave a nice review!

If you missed it, I also released Brawl Royale on Android recently, and will re-release Cat Cafe soon.
iOS versions are coming… someday. I don’t have any experience with iOS yet, but once I learn it should be a fairly straightforward process to release these games there too. But at the moment I’d rather focus on mastering Android and building a solid library of games.