Hey guys. The mobile version of Epic Battle Fantasy 4 is around 15% complete – most of the graphics have been updated to work on mobile devices. If you recall from the EBF5 port, this involves replacing any visual effects that use filters, which don’t work correctly on mobile, and also making the game fill up a 20:9 aspect ratio.
In the EBF5 port, this meant that some areas of the map had slightly different color schemes, as the color effects had to be reproduced with different methods. The EBF4 map didn’t play around with color effects very much, so you probably won’t notice many such changes. But you may notice battle graphics such as magic circles look a bit different with their alternative glow effects – and a few have been replaced entirely with different versions.
The aspect ratio change will be much more dramatic, as EBF4 was originally made in a 4:3 aspect ratio, and the battle menu also cut off the bottom of the stage. In this new version, in-battle animations should look a lot more impressive as they will fill almost twice as much screen area. Sometimes this is achieved by simply stretching or repositioning graphics, but some graphics have been expanded upon with new details. Battle backgrounds in particular are now much larger, as I’ve demonstrated a few posts ago.
I’m not promising anything for certain, but it’s quite possible to copy most of the aspect ratio changes to the Steam version of the game later. This would also include the removal of filters, so the game may run a bit smoother too.
Overall, there’s not as much work to do as in EBF5, due to EBF4 being a smaller scale game. But in a few ways, there’s more work, since EBF4 was not programmed with future updates in mind like EBF5 was, so a lot of the code is lazy.
To be continued…
Author Archives: Matt Roszak
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EBF4: Extended Backgrounds
Look at how wide these EBF4 backgrounds are now!
They’re gonna look pretty good on those super long phones.



EBF4: Mobile Porting has Begun
I’ve started work on the mobile version of EBF4. Going from 4:3 aspect ratio to 20:9 feels weird. There’s a lot of code that I can copy from EBF5 to make it easier, but making the user interface wider and bigger for mobile screens is still gonna take a lot of work…
I’ll keep you all updated with the progress!

Hidden Cats: Kattu’s Great Pyramid
Hidden Cats: Easter Eggs
Hey guys, we’re still working hard on Hidden Cats. We’ve got 5 fully playable levels done, and a lot more in progress.
Even though it’s mostly a suitable-for-everyone game, there will be a lot of dark Easter Eggs to find – but these can be turned off in the options if they are not to your taste.


