Monthly Archives: January 2021

EBF4 version 2 Beta is live!

Hey guys, version 2 of Epic Battle Fantasy 4 is up on Steam, currently as an opt-in Beta. You have to go to the game properties in the Steam client, select Betas, and select version 2. this will download some new files, and the game should say version 2.0.1 when you launch it.

Here’s what has changed in this version

New Quality of Life features:

  • Removed the Steam DRM – the game should now run either as a .exe on Windows, or as a .swf file (the .swf will run on any OS, but Steam won’t let you download it on a Mac, so plz buy the game on Itch.io in this case, or shoot me an email)
  • The Steam overlay works now – this makes it much easier to take and share screenshots
  • Replaced the saving system with EBF5’s: a new type of .meow file is used, and .sol files are no longer used (unless running as a .swf) but can still be loaded if you put them in the correct folder
    (You’ll also have access to the old version of the game on Steam, if you ever want to go back)
  • Added a confirmation prompt before overwriting save files
  • Added the option to delete save files
  • Added the backup save feature from EBF5 – you can now backup, name and share your save files
  • Added the Zero difficulty option, which offers no challenge at all
  • Added similar resolution and window options to what EBF5 has (up to 1080p, Best Fit mode, etc) (I personally played the game just fine in 1440p, but that requires a super fast PC)
  • Added the option to re-send medals to Steam by clicking on them in-game
  • Added the option to delete all medals from the main menu
  • Added the option to reset all stat boosting items if you want to apply them differently
  • Added the ability to close most menus by right-clicking anywhere
  • Added buttons to quickly select different players in battle
  • Added buttons to quickly access the forge menu from the equips menu
  • Disabling background animations also disables screen shaking now, which improves performance a lot
  • The shop menu now allows you change quantities by 10 at a time
  • Players now regain HP and MP outside of battle much faster than before
  • A mini options menu has been added to the first screen of the game

Gameplay Tweaks:

  • Added the Cheats and Challenges menu from EBF5, which includes:
  • Cheats: reduce foe resistance, reduce foe HP, increase player SP, increase Limit Break charging, even EXP after battle, learn any skill, get first turn in every wave, trigger more automatic abilities, and scan foes automatically
  • Challenges: increase foe resistance, increase foe HP, increase foe evade, increase foe attack, rare foods banned, foes attack first in each wave, foes do not respawn, revived players do not get a turn, and foe HP bars are hidden
(I recommend the foe resistance challenge, as many bosses will have different weaknesses, forcing you to try new strategies)
  • As in EBF5, cheats temporarily disable Epic medals, and unlocking Epic medals with all challenges enabled will earn you a gold star
  • Smoothed out the formula for enemy damage scaling over level 32 (no more sudden spike at final boss and Battle Mountain)
  • Changed the summon power formula so that summon damage does not increase slower at level 33 and above
  • Reduced player MP growth over level 20, to prevent nearly unlimited MP
  • Foes drop much more AP towards the very end of the game, making it much easier to max out your skills
  • Foes have up to 12% less HP from the Jungle and onwards to Newgame+ (again to speed up the pace)
  • Party buffs, heals, and status effects now apply to the backup player too
  • Buffed Sacrifice, Bubbles/Bubble Blast, Hyper Beam, Gaia Seed, Syphon, Debilitate, Dispel, and changed Dark Flare
  • Soul Arrow no longer copies stats that are lower than yours
  • Some unfair foe attacks have been nerfed (Flame wraiths only use death on hard mode now, etc)
  • Tired status now increases Earth damage, instead of Stun status doing this

Graphic and Sound Improvements:

  • Many low-quality sound effects have been replaced with sounds from EBF5, and some animations have totally new sounds
  • Sound effects will no longer play multiple times at once, making many spells sound less painful, especially AOE spells
  • Music and sounds are no longer forced into mono format
  • Bitmaps (such as medal icons, limit breaks, etc) have been upscaled so they look better in high resolutions
  • Updated the fan art gallery so the full images are included, instead of just thumbnails, and added a LOT of new art
  • Wallpapers in the installation folder have been replaced with higher-resolution versions, and a World Map file has been added

Bug Fixes:


  • Fixed the rough edges on text shadows – the UI looks a bit smoother now
  • Fixed a major memory leak issue that slowed the game down during long sessions
  • Fixed an exploit where you can use the summon power variable for other skills
  • Fixed some typos in equips and skills, making some broken effects work correctly now (better Power Metal healing, etc)
  • Fixed some broken foe behaviours and incorrect bestiary descriptions (Green Bush, Black Dragon, etc)
  • Fixed some scaling issues in the Endless Battle mode (summoned foes are at wrong level, limit break charging effected by difficulty, etc)
  • Fixed the alternative animations for Mighty Oak and Praetorian not being saved correctly once acquired

Flashplayer is Kill

Flashplayer is kill – Flash games will (in most cases) no longer run in browsers starting yesterday. In case you haven’t heard yet, some alternatives include BlueMaxima’s Flashpoint Infinity app (I’ve tested it, my games work on there), the Supernova plugin for Chrome, or the Pale Moon browser. I do think Flashpoint Infinity is the simplest solution though – once you set it up it’s really easy to use. I think it’s Windows-only though.

Ruffle can already play a lot of ActionScript 2 games in browsers, including Epic Battle Fantasy 1, The Kitten Game, and Mecha Dress Up Game. The games actually run much smoother than they did in Flash! Newgrounds has Ruffle enabled for games that work with it. I’m excited to see the day when Ruffle can run ActionScript 3 games – a lot more people could potentially play Epic Battle Fantasy 5 in HD without lag! If you have any spare money lying around and want to preserve Flash games, I really encourage you to donate to the project. (you can also donate your time by reporting bugs and stuff)

You’ve also got the option to buy my latest games on Steam and Itch.io, which include a lot more content than the free versions. And in a few months, the Epic Battle Fantasy Collection will be available to purchase too, which will include ALL of my older games with slight updates.

Anyway, here’s some EBF5 art that Ronja made. Very cool.

EBF4: Fanart Gallery Update

Hey guys, I’m updating the fan-art gallery in Epic Battle Fantasy 4, because there’s a lot of broken links in there.

I’m including the full images now, instead of just thumbnails. I’m also adding a few new fan arts, and removing some that are less relevant or have been featured in other games.

If you know of any EBF4-themed art that has not already been featured in the Steam versions of EBF3 or EBF5, please let me know (send me a link to it), and I’ll consider adding it.

Here’s some really cool fanart of the Praetorian Mk2 by Cartoon Spider that I just found today, even though it was made a few years ago:

Fanart Video

Hiya Folks!

New year means new fanart, and today’s feature is this amazing art packed video from GOLD GUARD YT.
The art slideshow starts at around 4 minutes in.