Woop, here’s a mountainous area. I wish I had done more vertical areas in the game, there’s not a lot and I think they look pretty cool. (even though it’s all just an illusion, this map is completely flat logically)
I’ve named all of the areas now, and there’s 20 of them. That number is not a very useful measure of anything though, as they’re all different sizes and may or may not have a boss involved. But it sure *sounds* impressive at least.
Finally, I’m strongly considering making the monsters level up with the players, meaning they will always be around the same level. This will:
• Make grinding to beat fights mostly useless. (Though a tiny amount of grinding to get a certain skill might help)
• Make rushing through the game easier, as you can skip most of the fights without making the bosses harder.
• Allow playing through the optional parts in any order you like.
• Possibly make balancing much easier for me.
So overall it gives a lot more options in play styles, which I think is a good thing.
Final Fantasy 8 tried this, but they did it WRONG because if you wanted to min-max you would level up as little as possible until you got the best summons (which boost your stats at level up). EBF5 will have no such exploits.