While sidequests still very much only involve collecting items, I’m trying to write better stories for them this time. Finishing sidequests will have effects on the map such as adding scenery or opening new areas.
NPCs in general are more thought out. In previous games they usually looked like they were made with a random character generator and they just spewed jokes unrelated to their environment. This time I’m trying to tie most of the NPCs into the plot, and they’ll all do their bit to develop the world a bit while also giving gameplay advice… hopefully.