Continuing on from the previous post, we go inside the castle, and things start to make sense.
A few items are a bit out of place here because – as I’ve mentioned before - I’m testing out assets and these are not final maps.
I dunno if the maps will have multiple layers, but they will have doors for sure. Meaning that you can access other maps without leaving the screen through the edges. This means stuff like basements and tunnels will be a thing, and houses can be much bigger on the inside.