Spent the whole day putting this scene together. The aim was to see if I can recycle most of EBF4′s map assets but also make them look better, and I think I succeeded in that. EBF5 will have proper land tiles this time round, instead of the lazy mess of the previous game, and the old stuff is still compatible with the new, stylistically. Woop!
I’ve been testing the Epic Battle Fantasy 5 Battle System for a few days now, and now it’s on version 0.6. If you haven’t played it yet, check it out and help test things.
The link is up above, in the header.
I didn’t tell everyone about this earlier because I needed to fix the obvious bugs first, but now it should be quite stable.
I did some hardcore runtime resource analysis of EBF5, and I found a surprising source of memory leakage and CPU spikes: The status icons! Apparently they never get deleted correctly and thousands of invisible icons build up over time. This is probably the cause of the memory leak in EBF4 too. Whoops. I should have done this a long time ago. This is the kind of tedious stuff you need to watch out for when making games.