Hey guys, here’s some info about the Steam release…
Epic Battle Fantasy 5 will cost $15 on Steam. The release date is “Late 2018″. The soundtrack will be sold separately, probably for $5. It’s DLC, so you can’t buy it on Steam without the game, but you can get it directly from Phyrnna for a little more.
Everyone who owns EBF4 on Steam will get a 20% discount coupon for EBF5. I think Valve sets this up so that coupons are sent out just after launch. This works better for me than a launch discount, because it lets me notify 200,000 Steam users at once. Should make for a decent marketting campaign to get the ball rolling.
Once the coupons expire after a month, I’ll release a Steam bundle of EBF4, EBF5, and Bullet Heaven 2. This bundle gives you 20% off if you “complete the set”. If you only own EBF4, for example, you can buy the other 2 games together for 20% off. This will be a permanent deal going forward, and it works in conjunction with other discounts. It’s basically a scam to make people buy BH2.
Patrons who have given me at least $15 will get Steam keys a few days before official release, so they can double check that everything is working correctly.
The free web version will be released once I’ve had a break from the Steam release. But the beta will most likely stay up on this website until then anyway. Saves between all versions will be compatible, and easily transferable with the save backup feature. Saves from the beta may have a few minor problems – such as permanently missing an equip or two if you save in the wrong place.
Hey guys, the EBF5 public beta is back with version 0.7!
I didn’t advertise the earlier versions much, because I didn’t want everyone to play it at once. But I guess I can open the flood gates now. Oh, and your old saved games should be compatible. Just import a save backup file from an earlier version.
There’s not much left to do, only a few bugs and maybe a few balancing tweaks.
I’ll probably be asking for translators in a few days, so stay tuned! If you translated some of my previous games, I’ll email you a bit in advance.
And look, you can do double and triple critical hits now!
This is currently a bit of a secret feature, and isn’t documented in the game.
I was on edge yesterday because, as usual, I can’t keep everyone happy. There’s always people telling me I’m recycling too much of my work, and others who are complaining about every little thing I do differently. I’m used to it, but I need to complain every once in a while. I guess the reaction is just a little stronger when I trample on someone’s waifu.
To clarify, 7th Heaven will have different skins for Natalie’s outfits. Not sure if every single one will have a unique skin, but we’ll see how far we get. Also the PJs are for when Cleavage is disabled in the options. The player reactions have also been added back.
Here’s a new 7th Heaven animation that more resembles the original Kyun animation, since a lot of people complained. Also has support for different outfits now, including a work-safe one. Though they won’t all be finished in time for the next beta. You’re not allowed to say you liked the old ones better unless you explain why.
Art’s by Ronja, animation’s by me.
(I’ve made the eyebrows less noticeable due to complaints, but I recorded this video before I made that change. You’re all an annoying, nit-picking bunch.)
Here’s a new 7th Heaven animation, since you filthy animals complained about the other one.
Ronja’s away for a while so we only have 4 outfits for now, but there will be more eventually.
Also the beta should be back up in 2 or 3 days. I’ve fixed a lot of stuff.
Implemented Newgame+ yesterday. I went with the lazy option and didn’t change the enemies. You can live out your power fantasies and endlessly destroy weak foes, while stuffing yourself on steroids. Epic achievements are disabled. There’s a few minor differences in the 2nd playthrough that should give you some laughs.
Had a hangover day yesterday, and watched Attack on Titan all day. It’s almost a very good show, but it still suffers from the usual anime budget problems, like padding out the episodes with boring talk scenes. Also the film Hereditary is masterpiece, one of the best horror films I’ve ever seen. It’s incredibly well made. I also went on a slug-killing crusade in the garden in my pyjamas. They come out for beer, and then it’s stabbing time.
Hey guys, this is a list of some leftover stuff that won’t be in the EBF5 at launch, but I’d like to add to the game later.
• A battle arena dungeon, where players must fight waves of enemies solo. Combat with just one character is something I haven’t explored much in the series, and it could add a very interesting challenge to the game. Additionally, summons could be disabled, forcing you to rely only on each character’s unique skills. Even a regular foe could feel like a boss fight.
• A library dungeon, with paper cut-out style enemies. Trying out different art styles is fun, and a dungeon like this could make it work nicely in context too. It also let’s me use a lot of my old sketches of tanks and robots in the game. Plus a library could be filled with lots of lore and information, if that’s something people would like to see more of.
• Hidden portable game consoles, which would initiate battles against one-of-a-kind pixel-art foes. The aim is to have something like a treasure chest, except the treasure is that you get a chance to capture a rare enemy. This is another chance to play with different art styles, and it’s likely I could even host another foe competition for this one.
• Challenge runs - I’ve mentioned this before, but I’d like to add the option to replay the game with some differences, including: shuffled equipment locations, different weather, stronger foes, and various other little changes that could make the game feel fresh for another playthrough.
Anyhow, this list will probably still grow as I think of more interesting ideas. And ya’ll better buy the game if you want me to keep working on it after launch.