Let’s Plays

I’ve been following a few EBF5 Let’s Plays during my breaks, I often just have them playing in the background. Here’s some of the ones I’ve enjoyed so far.

Jman37X (English)
Sir TapTap (English)
Staszek iGRAszkowski (Polish)
Manderby  (German)
Su amiguillo Soac (Spanish)
FoL.ExEスタードック信者ちゃんねる (Japanese)
모험가 길드 (Korean)

And here’s some fanart by Otawse.

EBF_Lance_Wallpaper

Crunch Time is Almost Over

Hey guys, EBF5 has been updated to version 1.2 on Steam. This mostly includes bug fixes and user interface improvements. Check the game News page on Steam to see a full list of changes.

With that update out, I’m almost finished doing launch maintenance. I’m still going to see if I can change the saving system to avoid using Flash .sol files completely, since those have been causing some problems. But it looks like things are finally starting to calm down, and I may get to enjoy the holidays without needing to work too hard. Maybe I’ll even get a Nintendo Switch.

In other news, I’m still trying to make interesting posts on Patreon, and revealing some secret stuff that I’m not ready to post publicly yet. I’m thinking of changing my settings so that new patrons are charged immediately, instead of needing to wait until the start of the next month. This was a huge problem when people were trying to pre-order EBF5 on Patreon, and they weren’t being charged in time. This change will make it easier for me to do Kickstarter-style rewards, as it allows big one-off payments to be made right away. I’m not sure what kind of rewards I’ll do yet, but I am considering a “Wall of Patrons” in the Grand Gallery, where for a hefty price you can have your name immortalised in the game forever. I know some people like perks like that, and it would fit with the theme of that area.

Anyway, here’s some fanart by TorresJesus.
Lance_Fan_Art

EBF5: Steam Beta

Hey guys, if you own EBF5 on Steam, you can opt into a new beta version, by going into:
Steam Client > EBF5 > Properties > Betas > Select Beta 1.2
I need to test some new features before setting them live.

Changes include:
• Added a new fullscreen mode, “Best Fit”. It stretches the game to your current resolution. Performance will be terrible if your resolution is very high, but it should work well on different aspect ratios.
• The “NPC maker” tool is now included in the installation files, you’ll have to open it with a Flashplayer.
• You can rename your summons in the summon menu. (English only)
• Fast Text option makes text appear instantly, and also speeds up the battle Victory screen.
• You can change quantity by 10 when buying or selling items.
• 3 more window sizes added.
• The game shouldn’t try to reset your resolution on exit, if you’re playing in windowed mode.
• On the slime loading screen, you can now right-click to access Flashplayer settings, which may help those struggling with the Flashplayer pop up.
• Beast Tamer medal is harder, must catch at least a Chomper.
• Fixed a major bug where you can get stuck in a wall after going through a teleporter.
• Fixed the bug where NPC quest dialogue would be in the wrong language.
• Minor bug fixes.
• Translations not updated yet, but will be soon.

Changes that should already effect all versions:
• All 102 medals should now appear on Steam. (I’ll translate these later!)
• Store page updated to show Spanish Spanish as supported.

And here’s some fanart by SnowyDot.
124

EBF5 Launch Update!

Hey guys, the Epic Battle Fantasy 5 launch has been an overwhelming success. And I mean it’s been really overwhelming. I’m stuck at the computer non-stop doing tech support and trying to make sure almost everyone can run the game correctly. There’s a lot of problems with my hacky implementation of Fullscreen, for example. Hopefully this will start calming down soon, and I’ll have more time to work on bug and translation fixes, and even some quality-of-life improvements.

Sales have been incredibly high so far. The discount coupons really helped remind everyone that I’m still alive and making games. Sure there’s a lot of problems, but only because a lot of people are playing. People love the game overall, but the occasional person is having tech issues. It looks like EBF5 will earn back it’s development costs pretty quickly, and I’m happy to start working on more content for the game once I’ve sorted out the launch issues, and had some time to rest. I’ve got a lot of fun ideas planned.

Thanks, everyone!
You’ve made this project worth doing.

I should also mention that EBF5 won’t be discounted in the Winter sale, in case you’re waiting for that. Also, here’s some launch fanart by Lost-Pyromaniac.
ebf5_release_by_lost_pyromaniac_dctdtvw-fullview

Epic Battle Fantasy 5 is out!

The Steam version of EBF5 is out!

Compared to the free version (coming soon-ish), it adds 48 extra equips, 5 new dungeons, and 10 new bosses, including many of the hardest ones in the game. Other perks include HD graphics and audio, a choice of screen resolutions, and Steam features, like cards, achievements, and cloud saving!

Everyone who owns EBF4 on Steam will get a 20% discount coupon for EBF5. This needs to be launched by a human from Valve, so there might be some delay getting these out.

The coupons will be valid for a month, and after that I’ll release a Steam bundle of EBF4, EBF5, and Bullet Heaven 2. This bundle gives you 20% off if you “complete the set”. If you only own EBF4, for example, you can buy the other 2 games together for 20% off. This will be a permanent deal going forward, and it works in conjunction with other discounts.

I’ve prepared an EBF5 asset pack for YouTubers or reviewers, which includes different variations of the cover art, screenshots, game info, and in-game emoticons.

If you want to support Phyrnna directly, buying the EBF5 soundtrack on Bandcamp will give her a much bigger cut than she gets from Steam. It’s also available on most music platforms.

The EBF Discord is a good place to talk with other players, and to get help if you get stuck in the game. You can also report bugs and other problems there.

EBF5 officially only supports Windows, but Steam Play beta allows it to run normally on Linux (apparently), and the installation folder also includes the game’s Flash file and Flashplayers for different operating systems. So you can run it on a Mac or even on a mobile device with a bit of tinkering. (without Steam features though)

The free web version will be released once I’ve had a break from the Steam release. The beta will stay up on this website, but it’s already quite outdated and buggy compared to the Steam version. Saves between all versions will be compatible, and easily transferable with the save backup feature. Saves from the beta may have a few minor problems – such as permanently missing an equip or two if you save in the wrong place – so it’s better to start again.

EBF5 is Complete!

Version 1.0 of EBF5 is live on Steam, for those with beta keys.
Last chance to find any major bugs.

People have asked what time the game will launch on Friday – and it depends!
It’s launched manually by me, so it may be quite early if I’m ready to go. The discount coupons are also launched manually, but by a Valve employee, so I don’t know when you’ll get those. Hopefully not long after launch!

People have also been asking what the price will be in different currencies, so here’s a full list:
$14.99, £11.49, 12,49€, CHF 15.50, 360 pуб., 53,99zł, R$ 28,99, ¥ 1,520, 103,00 kr, Rp 95 999, RM32.00, P389.95, S$14.50, ฿239.00, 165.000₫, ₩ 15,500, 25,00 TL, 229₴, Mex$ 154.99, CDN$ 17.49, A$ 21.50, NZ$ 18.49, ¥ 50, ₹ 459, CLP$ 6.400, S/.31.00, COL$ 25.000, R 105.00, HK$ 76.00, NT$ 268, 29.95 SR, 42.00 AED, ARS$ 179,99, ₪55.95, 2 400₸, 2.80 KD, 33.99 QR, ₡6.500, $U329
These prices are based on Valve’s recommendations, which change regularly, so don’t blame me if they’re a bit off.