Fanart: Fairy Bow

Hi Folks,

Hope you’ve all had a great Easter holiday weekend! We’ve enjoyed allll of the delicious food and are planning a strategic trip to snatch all the discounted chocolates to keep the easter spirit going.

Here’s a beautiful fanart of Anna from Meepers.

EBF5: 25 New Weapons

Hey guys, as you know, I’ve been working on the mobile version of Epic Battle Fantasy 5, and this version will be getting some new and exclusive content – an extra 5 weapons for each player, which is 25 in total!

They’re all iconic weapons from big franchises – you’ll surely recognize most of them. I spoke with a copyright lawyer, and it turns out companies can only trademark characters – they can’t trademark the likeness of a basic object such as a weapon. Therefore it’s totally fine for me to use weapons like the Master Sword or Portal Gun in my games.

I’ve always been a big mobile gamer, so I figured that my favourite gaming platform should have the best and most complete version of EBF5. Not everyone has a PC, but you all have phones, right?

Anyway, these powerful weapons will be $11.99 each, and will only be available on April 1st every year. For the rest of the year, they will vanish from your inventory.

I hope you’re as excited about this scam as I am.

EBF5: Big Chungus Interface

Hey guys, I’m back to working on the mobile version of Epic Battle Fantasy 5.

I’m currently improving the interface for mobile screens, which mainly involves making everything 20-25% larger. This may not seem like much, but that translates to 40-55% more click area, so it really helps.

It may seem like a quick job, but since the UI already took up most of the screen, it’s not possible to simply make everything bigger. In many cases I need to rearrange UI elements, split stuff like Medals, Summons and Bestiary into more pages, and add a zoom-in feature to the minimap. Tooltip behaviour also had to be changed, since touchscreens don’t have roll-over and roll-out functionality like a mouse, but I’ve also added in a “Stylus Mode” option, which basically reverts to the PC mouse controls.

I also had to fix a lot of graphics to display correctly without filters, such as the status and buff icons.

Overall it’s going well, if a bit slowly. I will try to get a beta Android version out in a few weeks.