Fakermon

Yo. Here’s some more fake Pokemon I drew a while back. I dunno if I’ll ever use them for anything or not.

I showed these to Patrons a bit early, but since I don’t have any plans for them, I figured they don’t need to stay secret. Btw, the entire EBF3 source code and assets are available on my Patreon for personal use, so if you have an old version of Adobe Flash (CS3, CS4, CS5 or CS6), you can try making some changes to it for fun, or just take a look at how the programming and animations are done. It’s ActionScript 2, so it’ll be a blast from the past, and it’s not my tidiest work. If people find that interesting, I’ll share the source files for the other EBF games.

My Valve Index VR headset finally arrived, so whenever I’m not playing Age of Empires 2, I’m playing Half Life Alyx and Beat Saber. Cool stuff. I’m really spoiling myself during this lockdown.

EBF5: Maps fixed!

I’ve finally finished fixing all of the map colors in the mobile version of EBF5. That took way longer than I would have liked, but all the maps and battle backgrounds now look as intended, with some of them having new color palettes.

Time to get back to optimization. The game still runs poorly, but it’s gradually getting better. The goal is to have it running smoothly on high-end devices, and running at a playable speed on weaker ones.