Hi Folks!
Here’s some extra cute fanart of two gals being pals from HRICA.
Hiya Folks!
Here’s a great and interesting video on the food culture in EBF5 from Tastes Gamey, with a tasty looking recipe at the end that we’ll be trying out at our next BBQ.
Hi Folks!
To follow up on yesterday’s big post about EBF2, here’s some on theme fanart of EBF2 Matt and Natalie from Stardusteve.
Hey guys, I’m currently in the process of updating EBF2. Unlike EBF1, there’s no copyrighted stuff to replace, so most of my effort is going into bug fixing. There’s a ton of fairly minor bugs – descriptions not being quite accurate, achievement conditions being unclear, skill effects not working, or foes not having the correct attributes. But there’s a few more serious bugs as well, such as enemy buffs never expiring, or some skills being completely inaccessible.
While fixing that stuff, I re-learned how the game worked, and extra changes started to creep in. I’ve balanced a few things – useless skills have been buffed a bit, particularly the ones that give Matt elemental resistance.
For those that don’t remember, there’s a limited number of skills that you can unlock in each playthrough of EBF2, and the ones available to you are based on your in-game actions. The Epic difficulty meta favours very defensive builds, so you’ll mostly be getting healing and defence upgrades. There’s a lot of wasted potential in the skills system when such an obvious strategy works so well.
So now I’m thinking – maybe I should just add some completely new skills to make the game feel fresh to replay. EBF1 has new graphics and music after all.
I think I’ll be expanding on the usefulness of offensive skills – giving them more tiers, and adding more passive attacks. And also adding more passive healing options besides Slime Bunny.
Is there anything in particular you’d like to see changed or upgraded?

Hey guys, a few days ago I was on the Newgrounds Podcast with three other Flash game developers: Psycho Goldfish, Tyler Glaiel and Steve Castro. We talked a bit about how our careers started, how cool Flash was in the 2000s, and how Adobe dropped the ball in recent years.
Give it a listen, and maybe some of the other episodes too, if you’re interested in the history of Newgrounds. Being on the podcast actually motivated me to stop playing video games and get back to work making them.
