Category Archives: Epic Battle Fantasy Collection

Inflation and Prices

Hey guys, I’ve been thinking of increasing the prices of my games in line with inflation…

Since Epic Battle Fantasy 4 and Bullet Heaven 2 came out on Steam in 2014 and 2015, the US Dollar and British Pound have dropped in value by around 25% due to inflation. Epic Battle Fantasy 5 came out in 2018, and there the difference is around 20%.

Since the games are still getting customer support and occasional updates, I think it’s fair to raise the prices from $12 to $15, and from $20 to $25. Most of you already own the games, so this won’t really effect very many of you who are reading this. And if you don’t own the games yet, the games are on sale 4 times a year, if you’re looking for a bargain.

Epic Battle Fantasy 4 got a “version 2” update not too long ago, and I still regularly clean the Bullet Heaven 2 leaderboards, so both games are still getting some attention from me.

I’m also aiming to put a $15 price tag on Hidden Cats. It’s still very early in development, but I hope to have 10 to 20 hours of content in that game.

Epic Battle Fantasy Collection will stay at the current $8, unless I add more content to it, like the Bullet Heaven 3 Prototype. (Btw, please leave a review for EBFC on Steam if you haven’t already – it doesn’t have very many and they help a lot!)

I’ve also noticed that some regions aren’t happy with Steam’s new regional pricing, so I’ll make sure that Turkey and Argentina, for example, are not effected too drastically by this price update. Steam’s new pricing tool makes it easier to compare the new and old prices, so I’d like to avoid any unreasonably big changes.

Anyway, I’m aiming to update the prices in January, after the Christmas sale on Steam. So the Christmas sale will be the lowest price you’ll see for a while!

Let me know how you feel about all of this.

EBF5 Mobile Progress etc

Hey guys, I’ve been back to work on the mobile ports of EBF5.

I’ve fixed a lot of minor issues in EBF5 for Android, but still have more to go before I push out an update.
One fun addition is that I’ve made the slime minigame change theme based on seasonal events.

I’m making some progress on the common crashes – I’m helping the AIR/Flash developers debug some issues with the Android runtime. That will take some time, but someone’s definitely working on it. The important part is that the crashes aren’t my fault!

I’ve bought an iPhone 11, so I’m starting the process of porting my games to iOS. With some luck, it won’t take too long, and I can work on it alongside the Android crash issues.

The Epic Battle Fantasy Collection is pretty much finished, I doubt it will get any substantial updates from now on. Someday I may add Bullet Heaven 3 [Prototype] to it, but that’s a long time away, if it happens at all, with Ruffle still being a work-in-progress.

Finally, I’ve uploaded the full source files for Adventure Story, both the old web version, and the new Steam version, on my Patreon for any tier. You’ll need Flash/Animate to make any use of them, and can only use them for education or modding.

Anyway, that’s all for now.

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EBF Collection updated to version 1.9!

EBF Collection has been updated to version 1.9 on Steam:
Added 2 more prototypes: The EBF4 Battle Demo and EBF3 Spell Animations.
Added 3 handicap options to Bullet Heaven: 2x Foe Damage, 33% More Foe HP, and Speed Up Game.
(this is essentially hard mode, best experienced in a new save file)
Added the S+ and S++ ranks to Bullet Heaven, which require playing with two or three handicaps.
(there are no achievements for this)
Optimized the code in Bullet Heaven a little bit. Not sure how much it helps.
Added an experimental “Alternative Rendering” option to Bullet Heaven.
(might help if the game is running very poorly, but in most cases it will probably make performance worse)
Optimized the code in Adventure Story somewhat, but didn’t find anything seriously wrong.
Fixed Adventure Story crashing if it can’t create save data.
Fixed Medal pop-ups occasionally being stuck on-screen in Cat Cafe.
Fixed not being able to delete the new EBF2 achievements in the launcher.

If Bullet Heaven and Adventure Story are running poorly for you, I’d appreciate some feedback on the following:
Which parts of the games run slowly?
Does restarting the game help?
Does lowering the Window/Fullscreen resolution help?
Does lowering the Quality/anti-aliasing and other graphics settings help?

I’m currently not sure if there’s a memory leak, or if it’s some specific animations that are causing issues – the more information you can give me, the better.

If you’ve missed any of the previous updates, please read through the announcements on Steam!
A decent amount of content has been added since launch.