Category Archives: Epic Battle Fantasy 5

EBF5: Equip Stat Remix

Hey guys, as I’ve mentioned earlier, I’m adding some options to EBF5 to make 2nd playthroughs more interesing. Something I’ve been thinking about for a while is an alternative set of stats for all equipment. This should make collecting equips exciting again, and will give you a lot of new builds and strategies to play around with. And since this option is not for newbies, I can make the stats a bit more spicy – for example, more weapons with high stats but with major downsides. There’s a lot of skills, summons, and perks that are currently not activated by any equips, so there’s plenty of possibilities to work with.

Let me know if you like this idea or not, and feel free to suggest stuff you’d like to see in the comments. Or better yet, come chat on the EBF Discord, where I’ll be somewhat active over the next few days.
inferno

EBF5: New Foes Done

Hey guys. That’s all of the new foes programmed and tested a little bit. I don’t want to spoil them any more than I already have, so I won’t say much about them for now.

I’m now programming all of their summon effects. Since the most useful summons turned out to be those that buff and use rare effects, a lot of the new ones will be doing that sort of stuff – but usually at a fair SP cost. A few examples of new summon effects include:

Buff accuracy of all active allies by 50%.
Heal all allies, including those in backup.
Give haste to an ally. (Encore skill, basically)

There’s also a lot of silly effects that may or may not be useful, depending on the situation, and I’m interested to see what people will think of them.
slimes

EBF5: Arcade Foes

Hey guys, I’ve finished programming 10 out of 12 arcade foes so far.
They’re all quite interesting to fight, pushing various gimmicks to the extreme, and many of them are as hard as bosses. I’m trying to balance them so they’re hard, but still beatable, whether you fight them early on, or at level 36. So you should have a challenge whether you start from the beginning or not.

There’s also gonna be a boss rush for them, but I think I’ll reduce their HP for that, or you’ll be fighting for over 2 hours on Epic.

skills

Oh, and most of the new skills already work too.
boshes

EBF5: Version 2 Progress Report!

Hey guys, the big “Version 2” update for Epic Battle Fantasy 5 is about 50% done!
That sounds like it’s taking a long time, but I’ve not been working on it full-time until recently, so it should progress quite quickly from now on. Here’s a progress report of what’s already confirmed for the update…

52 “new” foes, with 24 of them being bosses or mini-bosses. I say “new” because about half of them are returning from previous EBF games. All of them will be catch-able.

31 new achievements. They’re of similar difficulty to what’s already in the game – nothing crazy is being added, and you won’t have to start from the beginning if you don’t want to.

16 new Flair equips, many of which have completely new types of effects. There’s also a lot of references to popular browser games in there.

14 new skills, including 2 limit breaks. Like other skills, these will be learned from NPCs and can be used by different players.

50 monster cards to collect. These are a new type of one-of-a-kind item that give you small perks, and are found in hard-to-reach treasure chests.

A new biome, 3 new dungeons, and a bunch of secret areas. These areas are quite small, but they’ve got some unique battle gimmicks. For example, in the Battle Arena, you can only use one player in battle. Most of the new battles will be unique and challenging, with very few of them being “filler” battles.

A “Cheats and Challenges” menu, which adds 30 options for customizing the game difficulty. You can mess around with overpowered players, make the foes unbeatable, or come up with some mix of the two. These can be changed at any time.

A “Custom Quest” menu, which will allow you to start a new game with some major changes. Some options include: Randomized equipment locations, alternative weather, and alternative foes in filler battles.

Of course I’ll also be making some balancing and quality-of-life changes. But I haven’t started on those yet, and I’m not making any promises about those yet.

Old saved games will be completely compatible with the updated version, but I recommend playing from the beginning for the best experience. A lot of the new stuff will be hidden earlier on in the game, and the Cheats, Challenges and Custom Quest settings will make a second playthrough much more interesting.

Steam users who own EBF5 will be able to opt-in to the Version 2 beta when it is around 90% complete, and my Patreon supporters will have access to it a bit earlier. If you want more information and previews, you can browse the posts on my website, but they contain a lot of spoilers!

If you’ve enjoyed EBF5 so far, please leave a Steam review – and if you didn’t, please let me know, so that maybe I can fix it in the update.

And finally, I’ll be raising the price of the game to $20 once the update is released.

That is all.