Category Archives: Epic Battle Fantasy 4

EBF4: List of New Features

Hey guys, here’s a list of what’s going to be in the upcoming Epic Battle Fantasy 4 update. This update aims to extend EBF4’s shelf life by adding many quality-of-life features from EBF5.

Most of this stuff is already finished, but it’s all going to require some testing before it goes live.

Here’s the changes:

  • Removed the Steam DRM – the game should now run either as a .exe on Windows, or as a .swf file anywhere you want
  • The Steam overlay works now – this makes it much easier to take and share screenshots
  • Replaced the saving system with EBF5’s: a new type of .meow file is used, and .sol files are no longer used (unless running as a .swf)
    (Your old saved games will be converted from .sol files to the new .meow files, and the old .meow files will remain unchanged)
    (You’ll also have access to the old version of the game on Steam, if you ever want to go back)
  • Added a confirmation prompt before overwriting save files
  • Added the option to delete save files
  • Added the backup save feature from EBF5 – you can now backup, name and share your save files
  • Added the Zero difficulty option, which offers no challenge at all
  • Added similar resolution and window options to what EBF5 has (up to 1080p, Best Fit mode, etc)
  • Added the option to re-send medals to Steam by clicking on them in-game
  • Added the option to delete all medals from the main menu
  • Added the option to reset all stat boosting items if you want to apply them differently
  • Added the ability to close most menus by right-clicking anywhere
  • Added buttons to quickly select different players in battle
  • Added buttons to quickly access the forge menu from the equips menu
  • Disabling background animations also disables screen shaking now, which improves performance a lot

  • Smoothed out the formula for enemy damage scaling over level 32 (no more sudden spike at final boss and Battle Mountain)
  • Changed the summon power formula so that summon damage does not increase slower at level 33 and above
  • Reduced player MP growth over level 20, to prevent nearly unlimited MP
  • Foes drop much more AP towards the very end of the game, making it much easier to max out your skills
  • Foes have up to 12% less HP in the Temple of Godcat and onwards to Newgame+ (again to speed up the pace)
  • Party buffs, heals, and status effects now apply to the backup player too
  • Buffed Sacrifice, Bubbles/Bubble Blast, Hyper Beam, Gaia Seed, Syphon, Debilitate, Dispel, and changed Dark Flare
  • Soul Arrow no longer copies stats that are lower than yours
  • Some unfair foe attacks have been nerfed (Flame wraiths only use death on hard mode now, etc)
  • Many low-quality sound effects have been replaced with sounds from EBF5

  • Fixed the rough edges on text shadows – the UI looks a bit smoother now
  • Fixed a major memory leak issue that slowed the game down during long sessions
  • Fixed an exploit where you can use the summon power variable for other skills
  • Fixed some typos in equips and skills, making some broken effects work correctly now (better Power Metal healing, etc)
  • Fixed some broken foe behaviours and incorrect bestiary descriptions (Green Bush, Black Dragon, etc)
  • Fixed some scaling issues in the Endless Battle mode (summoned foes are at wrong level, limit break charging effected by difficulty, etc)
  • Fixed the alternative animations for Mighty Oak and Praetorian not being saved correctly once acquired

EBF4: Maintenance Update

Hey guys, I’m working on a quick, but long overdue, update for Epic Battle Fantasy 4, that fixes some major issues.

That includes fixing the memory leak, a few skill effects that didn’t work as intended, some unfair enemy attacks, and the unbalanced way that enemy stats scale after level 32.

The game will also use EBF5’s launcher, meaning that it’ll be DRM-free, the Steam overlay should work now, it’ll have a few more resolution options, and the saving system will be a bit more reliable.

Anyway, how do you guys feel about the enemy scaling in Newgame+ and Newgame++? Is it still beatable on Epic difficulty? I could keep it quite similar to what it was before, but make sure it doesn’t affect the original final boss, as that seems to be the unfair part. Also, the old formula seems to make easier difficulties even easier on Newgame+, and I don’t think that was the intention…

Bundle for Racial Justice and Equality

Hey guys, I’ve added Epic Battle Fantasy 4 to Itch.io’s massive charity bundle. For $5 you get 1,000 games – mostly obscure stuff, but there’s a few well known indie games in there too, including Celeste, Night in the Woods, Minit, Nuclear Throne, Super Hexagon, Oxenfree, Octodad and GNOG. Some hidden gems I’ve noticed include Blitz Breaker, Lenna’s Inception, Heavy Bullets, The Floor is Jelly, Tiny Dangerous Dungeons, and Cuckoo Castle. I’m sure there’s much more in there that’s worth checking out, and if you agree with the cause, you should probably chip in a bit more than the minimum price.

Anyway, all of the games are DRM-free, no Steam keys.
Good luck, have fun.

We’re gonna get back to regular updates soon. We’ve still got a lot of EBF fanart to share.

Soundtrack Changes

Hey guys, I’ve made some changes to the Epic Battle Fantasy soundtracks on Steam. Soundtracks used to be DLC, but now they are their own type of content, with the main difference being that they no longer require the base game to be owned. If you already own them, you may need to go to the soundtrack’s Steam store page and download them again.

With that in mind, I’ve increased the price of the EBF5 soundtrack from $5 to $10, and the BH2 soundtrack from Free to $10. The EBF3 and EBF4 soundtracks will continue to be free. The price changes are mainly to stop people getting the soundtracks for incredibly cheap, without needing to buy the games first.

I’ve also added two new bundles – EBF5 with the soundtrack, and BH2 with the soundtrack – so you get 20% off if you buy a game with the soundtrack, and this will combine with seasonal sales.

Here’s some other changes:
• The EBF5 soundtrack now includes 3 new songs that were added to the game after the original launch.
• Lots of metadata has been updated – some tracks weren’t numbered correctly, mentions of HalcyonicFalconX have been updated to Phyrnna.
• Some EBF3 tracks weren’t in 320kbps, now all of them are.
• The track “zomg Victory” was removed from the EBF4 soundtrack, because it’s a duplicate from the EBF3 soundtrack.

Buying Phyrnna’s music on Bandcamp is still the best way to support her, as she gets a much bigger cut over there, so keep that in mind too. And finally, if anyone feels scammed by these changes, please get in contact with me and I’ll sort it out.