Author Archives: Matt Roszak

EBF5: New Map Sprites

Yo.

Here’s some new map sprites for the new foes that need ’em.
I was lazier with some of these than others.
No, I’m not gonna draw a whole bone golem from scratch that will be visible for a whole 3 seconds.
new map foes

And here’s some new icons.
leftover icons
In other news, I rescued a stupid bird today. It got stuck inside our roof for hours and wouldn’t let us sleep.

EBF5: Booklearning

I just noticed a stream of EBF5 starting, so I figured I’d share it. https://www.twitch.tv/JaRew

In other news, the library dungeon is mostly done, and I’ve got some more books to fill with tips. So let me know if there’s any mechanics that aren’t explained in enough detail, and I’ll explain them there. So far I’ve mentioned double/triple critical hits and some upcoming nerfs to the bless status.
library

EBF5: Equip Stat Remix

Hey guys, as I’ve mentioned earlier, I’m adding some options to EBF5 to make 2nd playthroughs more interesing. Something I’ve been thinking about for a while is an alternative set of stats for all equipment. This should make collecting equips exciting again, and will give you a lot of new builds and strategies to play around with. And since this option is not for newbies, I can make the stats a bit more spicy – for example, more weapons with high stats but with major downsides. There’s a lot of skills, summons, and perks that are currently not activated by any equips, so there’s plenty of possibilities to work with.

Let me know if you like this idea or not, and feel free to suggest stuff you’d like to see in the comments. Or better yet, come chat on the EBF Discord, where I’ll be somewhat active over the next few days.
inferno

EBF5: New Foes Done

Hey guys. That’s all of the new foes programmed and tested a little bit. I don’t want to spoil them any more than I already have, so I won’t say much about them for now.

I’m now programming all of their summon effects. Since the most useful summons turned out to be those that buff and use rare effects, a lot of the new ones will be doing that sort of stuff – but usually at a fair SP cost. A few examples of new summon effects include:

Buff accuracy of all active allies by 50%.
Heal all allies, including those in backup.
Give haste to an ally. (Encore skill, basically)

There’s also a lot of silly effects that may or may not be useful, depending on the situation, and I’m interested to see what people will think of them.
slimes

EBF5: Arcade Foes

Hey guys, I’ve finished programming 10 out of 12 arcade foes so far.
They’re all quite interesting to fight, pushing various gimmicks to the extreme, and many of them are as hard as bosses. I’m trying to balance them so they’re hard, but still beatable, whether you fight them early on, or at level 36. So you should have a challenge whether you start from the beginning or not.

There’s also gonna be a boss rush for them, but I think I’ll reduce their HP for that, or you’ll be fighting for over 2 hours on Epic.

skills

Oh, and most of the new skills already work too.
boshes