Author Archives: Matt Roszak

EBF5: Foe Remix

I’m working on the Custom Quest option that I like to call “Foe Remix”.
What it does is replace most of the foes in the game with different foes. This also effects what monsters bosses can summon.

It’s not random – so it won’t be crazy hard, and each area still has a “theme”, so the foes won’t feel excessively out-of-place. The hope is that it mixes things up enough so that you end up using different equips and summons in new playthroughs.

Now if you’ll excuse me, I’ve got hundreds of battles to edit manually…
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EBF5: Dialogue and Treasure

I’m making good progress on the new dialogue, but I can’t share much of it without spoiling the gags.
Treasure has also been distributed, with all of the chests being filled. To spread equips out better, 14 old equips have been moved to new areas, and their original spot has been replaced with a Monster Card. Like I mentioned before, you won’t miss out on anything if you use your old saved game, but you’ll have a slightly better experience if you play from the beginning.

Version 2 is 70% done, btw. It’s likely that it will be ready for beta testing and translating within a month or two.
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EBF5: Battle Arena Done

Hey guys, I’ve finished and tested the 1vsMany battles in the Battle Arena.
They’re pretty interesting – at least on Epic difficulty – every battle is like a combat puzzle where you need figure out a specific setup to avoid being wiped out immediately.

The rules of the Battle Arena are:
Each player must win 10 battles without leaving.
Each battle is one wave.
Summons are not allowed.
There’s no Game Overs – you can retry immediately if you lose.
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