Author Archives: Matt Roszak

EBF Collection: Mecha Colors

Hey guys, I’m currently working on what will probably be the most time-consuming addition to the Epic Battle Fantasy Collection – adding color changing to Mecha Dress Up Game!

This is something I wanted to add to the game when it was first made, but it seemed like a lot of hassle to get working. Turns out it is indeed a lot of work, mainly because I need to specify which exact sections on each part change to which colors. It doesn’t help when a lot of the parts are animated.

The game’s been re-programmed in ActionScript 3, so this means it can finally use the right and middle mouse buttons to make navigation easier. For a many years, Flash could not use those buttons. I’m also gonna add a screenshot button, and a new soundtrack!

I’m really looking forward to seeing what people make in this, as Steam makes it incredibly easy to share screenshots.

EBF Collection: Brawl Royale plans

Hey guys, the next game I’m updating for the EBF Collection is Brawl Royale. I opened up the source .fla file to find that it’s been slightly corrupted by the ages, and won’t open in any version of Flash besides Animate 2020, which does not support ActionScript 2. Long story short: I’m reprogramming the game in ActionScript 3, which luckily isn’t very hard, since the game is basically a short slideshow.

Anyway, being in AS3, it does mean the game could quite easily run on mobile in Adobe AIR, and it only needs one button to play, so maybe that’s something for me to consider later.

But not yet.

For now we’re sticking to the desktop, and the two major changes you’ll see in the game are:

• The copyrighted stuff will need to be replaced; including music and a few characters.
• I’m adding 4 difficulty modes, and you won’t be forced to play on the stupidly hard one. You also won’t be able to cheese the game by remembering the exact timing of the stages.

EBF Collection: EBF2 Done!

Hey guys, I’ve finished updating EBF2, and I’ve put it up on my Patreon if anyone wants to play it a bit early for whatever reason.

Here’s the full list of changes.

To sum it up:
• Tons of minor bugs fixed, including many unreliable descriptions.
• Some major bugs fixed, including defence upgrades doing nothing.
• A handful of completely new skill bonuses; many just for fun, some quite useful.
• Some new sound options, and ability to play the soundtrack in the credits.
• Foe lifebars show HP values.
• Players can use normal attack OR Limit Break.
• Players can choose from 4 bonus skills instead of 3, removing some luck.
• Skeleton minigame scales with difficulty settings and is easier overall.

Overall these changes won’t be hugely noticeable, but they do make the game much more fair and balanced, and a bit easier overall. There’s more viable character builds for Epic mode now.

EBF Collection: EBF2 Update

Hey guys, I’m currently in the process of updating EBF2. Unlike EBF1, there’s no copyrighted stuff to replace, so most of my effort is going into bug fixing. There’s a ton of fairly minor bugs – descriptions not being quite accurate, achievement conditions being unclear, skill effects not working, or foes not having the correct attributes. But there’s a few more serious bugs as well, such as enemy buffs never expiring, or some skills being completely inaccessible.

While fixing that stuff, I re-learned how the game worked, and extra changes started to creep in. I’ve balanced a few things – useless skills have been buffed a bit, particularly the ones that give Matt elemental resistance.

For those that don’t remember, there’s a limited number of skills that you can unlock in each playthrough of EBF2, and the ones available to you are based on your in-game actions. The Epic difficulty meta favours very defensive builds, so you’ll mostly be getting healing and defence upgrades. There’s a lot of wasted potential in the skills system when such an obvious strategy works so well.

So now I’m thinking – maybe I should just add some completely new skills to make the game feel fresh to replay. EBF1 has new graphics and music after all.

I think I’ll be expanding on the usefulness of offensive skills – giving them more tiers, and adding more passive attacks. And also adding more passive healing options besides Slime Bunny.

Is there anything in particular you’d like to see changed or upgraded?

Newgrounds Podcast

Hey guys, a few days ago I was on the Newgrounds Podcast with three other Flash game developers: Psycho Goldfish, Tyler Glaiel and Steve Castro. We talked a bit about how our careers started, how cool Flash was in the 2000s, and how Adobe dropped the ball in recent years.

Give it a listen, and maybe some of the other episodes too, if you’re interested in the history of Newgrounds. Being on the podcast actually motivated me to stop playing video games and get back to work making them.