Author Archives: Matt Roszak

EBF Collection: Mechs and Apples


Hey guys, I’m almost finished Mecha Dress Up Game v2.

I completely remade the interface, and it almost feels like a new game.
A lot of sounds are new, because the old ones were painful. There’s a couple of new parts and backgrounds. An export to jpeg button. A bunch of pre-made mechs to give you ideas and help you find some cool color schemes. And a new soundtrack with 4 tracks!

EBF1 and 2 have sequels, so there’s not much I wanted to add there, and Brawl Royale is such a simple game that there isn’t much you can change. But Mecha Dress Up definitely had a lot of stuff I’ve wanted to add ever since I first published it.

In other news, Epic Games are suing Apple for having a monopoly on their devices, and not letting developers sell software directly without giving Apple a cut. I’m rather excited about this. No company should be able to dictate what you can install on your computer, and where you’re allowed to buy software from. PC operating systems have been open forever, but for some reason people think smartphones and tablets are an exception – they’re general-purpose computers and should be open just like PCs!

Oh, and I feel the same way about consoles too. They’re all general-purpose computers, and there’s no technical reason that exclusives should exist – only business reasons. When I was a kid, consoles could only play games specifically designed and programmed for that console – but that’s not been the case for a few console generations now. Oh well, at least we’ll always have illegal mods and emulators.

Anyway, if Epic gets better terms for developers and customers, or even just pushes the conversation in that direction, I’m all the way behind them. Let the legal battles begin.

Free your computer.

Beating My Saber

Hey guys, I made my first attempt at recording VR games.
This is the hardest Beat Saber level I’ve managed to beat so far, at 6.18 notes per second.

On one of my earlier attempts, my Valve Index controller got snagged on my shorts’ pocket, and the joystick was completely ripped out.

Expensive mistake to make.

Valve said they’ll replace it, but they don’t have any stock at the moment. Oh well. Now the only VR game I can play is Beat Saber, as everything else requires two joysticks.

Anyway, this is how I’m staying fit during lockdown.

EBF Collection: Mecha Colors

Hey guys, I’m currently working on what will probably be the most time-consuming addition to the Epic Battle Fantasy Collection – adding color changing to Mecha Dress Up Game!

This is something I wanted to add to the game when it was first made, but it seemed like a lot of hassle to get working. Turns out it is indeed a lot of work, mainly because I need to specify which exact sections on each part change to which colors. It doesn’t help when a lot of the parts are animated.

The game’s been re-programmed in ActionScript 3, so this means it can finally use the right and middle mouse buttons to make navigation easier. For a many years, Flash could not use those buttons. I’m also gonna add a screenshot button, and a new soundtrack!

I’m really looking forward to seeing what people make in this, as Steam makes it incredibly easy to share screenshots.

EBF Collection: Brawl Royale plans

Hey guys, the next game I’m updating for the EBF Collection is Brawl Royale. I opened up the source .fla file to find that it’s been slightly corrupted by the ages, and won’t open in any version of Flash besides Animate 2020, which does not support ActionScript 2. Long story short: I’m reprogramming the game in ActionScript 3, which luckily isn’t very hard, since the game is basically a short slideshow.

Anyway, being in AS3, it does mean the game could quite easily run on mobile in Adobe AIR, and it only needs one button to play, so maybe that’s something for me to consider later.

But not yet.

For now we’re sticking to the desktop, and the two major changes you’ll see in the game are:

• The copyrighted stuff will need to be replaced; including music and a few characters.
• I’m adding 4 difficulty modes, and you won’t be forced to play on the stupidly hard one. You also won’t be able to cheese the game by remembering the exact timing of the stages.

EBF Collection: EBF2 Done!

Hey guys, I’ve finished updating EBF2, and I’ve put it up on my Patreon if anyone wants to play it a bit early for whatever reason.

Here’s the full list of changes.

To sum it up:
• Tons of minor bugs fixed, including many unreliable descriptions.
• Some major bugs fixed, including defence upgrades doing nothing.
• A handful of completely new skill bonuses; many just for fun, some quite useful.
• Some new sound options, and ability to play the soundtrack in the credits.
• Foe lifebars show HP values.
• Players can use normal attack OR Limit Break.
• Players can choose from 4 bonus skills instead of 3, removing some luck.
• Skeleton minigame scales with difficulty settings and is easier overall.

Overall these changes won’t be hugely noticeable, but they do make the game much more fair and balanced, and a bit easier overall. There’s more viable character builds for Epic mode now.