Author Archives: Matt Roszak

Dognar

In more birthday related news, I turned my brother’s dog into Lego. (Amiibos for scale)

It actually turned out pretty accurate to the real thing, and you can probably guess what breed it is.

I should start going out of my way to hunt down more of those rare Lego colors for these mosaics…

Happy Ronja Day

Here’s something I made a few months ago for Ronja, for her birthday.
We’re both 30 now, and it’s all downhill from here. The gradual decay of our bodies and minds begins.

You youngsters better enjoy it while it lasts.

…can you tell that I don’t like celebrating birthdays?

EBF Collection: New Levels

Hey guys, I’m making a lot of progress on the new Adventure Story levels. Here’s some gifs. They’re pretty hard but should still be totally beatable unless you’re playing on Extreme mode. When Adventure Story is done, I’ll have to do a livestream of the whole game to see if Extreme mode is beatable… the hardest part isn’t the super powerful boss attacks, it’s the really weak attacks that surprise you and still kill you in one hit.

Adventure Story is the longest game in the EBF Collection, and it never got a sequel, so it seems fair to give it the most new content. Anyone trying to 100% it will definitely get a decent amount of playtime out of this game.

EBF Collection: Give me Pain

Hey guys, I’ve started working on new stuff for Adventure Story. Here’s the plan so far:

  • Controller support: should work with same controllers as Bullet Heaven 2, including Xbox 360, Xbone, PS4, and maybe others
  • Extreme difficulty: everything does 999 damage, progress is tracked on the level-select screen, but you get nothing for beating this
  • 4 new levels and 4 new bosses: one at the end of each world, unlocked for collecting everything – these are pretty hard
  • 6 new equips and higher level cap: to make the new content slightly more beatable
  • new boss rush level!

EBF Collection: Prototypes

The Epic Battle Fantasy Collection will include a folder of old prototypes and unused stuff. A lot of it was only published on DeviantArt, and nowhere else, so there’s sure to be plenty of people who haven’t seen it.

Either way, it’s a little look into how I learned to code and animate, and a chance to think about what might have been. Nothing too exciting, but there may be one or two things in there that I’ve never shared.