Author Archives: Matt Roszak

BH2: Research

Hay guys, today I’m going back to my favorite bullet-hell shooters and looking at what made them fun. I’d like to hear what your favorite shooters are and why.

Here’s some of my personal highlights, which I hope to learn from:

Dodonpachi: Explosions and massive enemies everywhere. Extremely energetic art and music style.
Ikaruga: Amazing level design and scoring system that takes advantage of the game mechanics.
Touhou: Pretty bullet patterns from the bosses, and good range of difficulty levels.
Bangai-O HD: Rewards you for flying into very dangerous situations. Let’s YOU spam the bullets too.
Geometry Wars Evolved²: So colorful and chaotic that it takes skill just to see what’s going on.
Jamestown: Supports widescreen and 4 players, unlike most vertical shmups that are ported from the arcade.

In my opinion, Bullet Heaven 1’s best features were:
• Pretty, glowing bullet patterns.
• Quite casual and easy to get into for noobs to the genre.
• Cute art style that’s tied into the EBF games.

Am I right?
Because that’s probably what I’m going to concentrate on for the sequel.

BH2: Difficulty Settings

Bullet Heaven 2 will have 3 difficulty settings!

The levels will be exactly the same, but the foes will have more intense bullet patterns on higher difficulties. You can’t see it in the picture, but on hard and hell, the foes also explode into bullets when killed, making rushing through stages very dangerous.
difficulties
I’ll also stick in some custom difficulty settings, like the cheats in Bullet Heaven 1.
Some ideas include…

Handicaps:
• Play with one life! (default will be 3)
• Speed up the game!
• Pacifist mode! (Can’t shoot.)

Cheats:
• Play with 5 lives!
• Slow down the game!
• Foes have less life!

Playing with any cheats will reduce your final score.
Handicaps will make higher scores possible (probably), for reasons I’ll explain when the scoring system is done.