Author Archives: Matt Roszak

EBF5: Mobile “Screenshots”

Hey guys, since the Android version of EBF5 is getting more and more promotion on the Google Play Store, I figured it was time to make some catchier “screenshots”. So here they are.

The Android version of the game still crashes a lot, but other than that it’s basically finished, so go check it out. It’s currently getting 2,000 downloads a day (not from my followers, that’s mostly from the Play Store), and if that continues, it’ll do very well!

EBF Collection: Adventure Story

Hey guys, I’m currently working on more updates for Adventure Story.

Controller support is almost finished – you can even change the mapping of the buttons if you wish. Every spell is mapped to a different button, and you don’t need to use the spell hotkey system any more.

A “Zero” difficulty option has been added, which is much easier than Easy. I’ve been testing the “Extreme” difficulty option, and most levels are beatable, but the boss rush levels are probably impossible except for the most hardcore gamers.

And finally, I’m still adding some special abilities to equips, to make them more interesting and strategic. Obviously the Katana can now deflect bullets, and the Claymore can deflects rocks, etc.

That’s the fun stuff done. The boring stuff will include fixing some old bugs, such as the collision detection not working correctly if the game window is scaled. Not looking forward to that.

I’ve collected 139/150 Steam achievements for the EBF Collection – so that means the achievement system is working well, and the Steam overlay seems to be working correctly too (you can take screenshots and whatever else).

Cool Flash/AIR update!

The latest version of AIR/Flash for Desktop has enabled the option to turn off anti-aliasing!

This was a critical feature in the browser version of Flashplayer for improving performance, but for whatever lazy reason, Adobe never cared to include it in the Desktop version. Game devs have been asking Adobe for this feature for 10 years!

HARMAN, the new company which is managing AIR/Flash, added the feature immediately when asked about it.
Flash’s customer service has improved dramatically after its death!

I’m making this blog post to point out that porting Flash games to Desktop is trivially easy now.
The lack of the “LOW” and “MEDIUM” anti-aliasing options meant that Flash games on Desktop required twice the CPU resources compared to browsers, but now that’s no longer an issue. For my games, I had to use very awkward work-arounds to add these anti-aliasing options – it cost me a couple of weeks of work and frustration, and the games still have some bugs because of it.

Any developers following my footsteps will have a much easier job porting their games today.
(feel free to ask me for advice if you want)

Hopefully this doesn’t come too late to be useful!

Anyway, what this means for EBF5 is that it won’t need stupid workarounds to work correctly anymore.
In a future update, it could:
• Use “windowed fullscreen” mode in different resolutions – no need to change the monitor resolution with QRes.exe anymore. (This also makes it easy to add support for a bigger variety of resolutions)
• The “fullscreen”, “exit” and “save” features won’t time-out anymore, this is a bug that slower machines encounter.

There may be other advantages I haven’t noticed yet!

Epic Auto Pets

Me and my friends have been playing Super Auto Pets lately, so here’s some fanart.
I assumed it was a crappy mobile game at first, but it’s actually pretty deep, while being easy for beginners to jump into.

Oh, and I only realised afterwards that the game already has a sloth.