Author Archives: Matt Roszak

Trip to Kefalonia

Hey guys, I just got back from a week on the Greek island of Kefalonia. I was there with Ronja, my brother and his partner. I was a little bit nervous about the trip, as I was worried about how hot it would be, and then shortly before the trip the news broke that several Greek islands were on fire. But in the end we handled the weather pretty well – our accommodation was comfortable, and the car we rented had good AC too. There was one day where the smoke from distant fires covered the island, but luckily it didn’t cause any trouble besides obscuring the view from our balcony and smelling like barbecue. The only trouble we had was on the way home – our flight was 20 hours late, and we had to sleep on the floor of the airport. I read a lot of manga by Junji Ito in any spare time.

Anyway, we stayed in a roomy house in the village of Pastra for the first half of the trip, and then in the top floor of a countryside villa near the village of Agios Dimitrios. On most days we would go out and swim in the sea and then find somewhere nice for lunch and dinner. In the past I haven’t been a fan of swimming in the sea due to the salt water and sunburn, however most of the beaches in Kefalonia came with small watery caves that you could hide from the sun in, so that was a welcome perk. I didn’t do much actual swimming, as I had a painful shoulder injury – probably from playing Beat Saber before the trip – but sitting around in the water was pleasant.

Besides eating and swimming, we also visited the Agios Georgios castle ruins, Old Vlachata ruins (village destroyed by an earthquake), Drogarati and Melissani caves, Mt Ainos (highest peak on the island, very cool view), Aquarium in Lixouri (saw a cool lobster with a giant eyeball pattern on its back), and turtles and obelisk in Argostoli. I also bought too many fridge magnets – cats are popular and a lot of them looked like NoLegs.

Driving on the island was fantastic – like real life Mario Kart. The roads were incredibly steep, bendy and slippery in places, traffic rules are just suggestions, and you’d frequently find goats and pedestrians on the roads. Most roads were at the edge of a cliff, didn’t have line markings, and even the cities didn’t have many traffic lights. But it still felt safe enough as you were physically prevented from driving too fast by the environment. The other drivers were not particularly aggressive as it was hard to overtake without falling off a cliff.

Managed to complete the trip without any sunburn or car damage, and only getting a tiny bit fatter. Not bad.

EBF5: Chinese Version + Cover Art

Hey guys, I forgot to share this earlier, but here’s the cover art of the Chinese version of Epic Battle Fantasy 5.

There’s a government-approved version of the game out there, published by 3839 Games on their Android store. Pretty cool.

The main differences are that skeletons and blood are censored, and there’s a sign-in process to make sure that kids can’t play too long. It took a few years to get approved, but it’s out there now.

After the USA, China is my biggest market by far – and that was before this version of the game came out. So I will definitely be supporting the Chinese language and events in my future games.

Flash Games Working Again!

Hey guys, I’ve fixed the Flash games section of the website, since a Word Press update broke it a while ago. You can now play a collection of my favourite Flash games in your browser using Ruffle.

Ruffle’s made a lot of progress recently – filters work correctly now, so games will have less graphical quirks than they used to. A lot of my bigger games still don’t work, but they’re getting close. I’m gonna have a look around and see what other Flash games work, and add them to the collection…

I also added these 5 games – I spent most of yesterday playing them, so am pretty sure they work well in Ruffle (though my PC is quite powerful).

I strongly recommend checking them all out.

Anyway, it’s important to fix up this website because I’ll be releasing Hidden Cats demos there soon-ish…

Develop Brighton

Me and Ronja recently travelled to Brighton in the south of England for the Develop conference. It was a smooth 9-hour drive from Glasgow to Brighton – on our way we briefly stopped in Oxford, and spent a day in Thorpe Park. I assumed we would beat the school holidays, but plenty of kids were on school trips at the theme park, so it was way more crowded than we liked. Eventually we managed to ride most of the rides we wanted to do, except for Swarm, which broke down. It’s a shame that Saw: The Ride is so rough and painful, otherwise it would be a top-tier rollercoaster with awesome horror theming. Nemesis Inferno, Stealth and Walking Dead were good fun, as were the water rides. Anyway, I’d definitely like to visit again on a less busy day.

The conference itself was also incredibly busy – apparently the busiest year by far. We browsed some indie games at the expo, and met up with a few developer friends we knew from Twitter and other events. We met up with The Super Flash Brothers, Damp Gnat, Grey Alien Games, Lowtek Games, Space Spy, and others. We were hoping to meet the developers of Among Us, but missed them by a day – maybe next time.

Overall, time was mostly spent just chatting, eating and drinking with industry people. We also made room to do general tourist stuff around Brighton – we walked around the Royal Pavilion, rode a crappy rollercoaster on the pier, and went up the i360 tower, which while expensive, gives a very nice view of the city from 160 meters up. I’ve been to few seaside cities this year, including Blackpool, Skegness and Llandudno, and I think Brighton had the most interesting and presentable coastline to visit as a tourist.

Anyway, on the drive home, due to bad traffic, bad weather, and rode closures, the trip took us 13 hours instead of 9! That was rough. Would consider taking the train in future, but UK train prices are way too high. In the end we laughed it off and every aspect of the trip was memorable. I will definitely attend the conference again – but maybe not every year!

EBF4: Widescreen Cutscenes

Hey guys, I extended all of the cutscenes in EBF4 to fit the new widescreen format. Since the art style is so cartoony, scaling and rearranging stuff was pretty simple to do.

I’ve also been quietly optimising how assets are loaded – maps and menus with a lot of icons loaded quite slowly the further into the game you got, and that hopefully won’t be the case any more.

The port is 33% finished so far.

Next up: updating the out-of-battle interface to suit mobile screens.