Hey guys, I’m currently working on more updates for Adventure Story.
Controller support is almost finished – you can even change the mapping of the buttons if you wish. Every spell is mapped to a different button, and you don’t need to use the spell hotkey system any more.
A “Zero” difficulty option has been added, which is much easier than Easy. I’ve been testing the “Extreme” difficulty option, and most levels are beatable, but the boss rush levels are probably impossible except for the most hardcore gamers.
And finally, I’m still adding some special abilities to equips, to make them more interesting and strategic. Obviously the Katana can now deflect bullets, and the Claymore can deflects rocks, etc.
That’s the fun stuff done. The boring stuff will include fixing some old bugs, such as the collision detection not working correctly if the game window is scaled. Not looking forward to that.
I’ve collected 139/150 Steam achievements for the EBF Collection – so that means the achievement system is working well, and the Steam overlay seems to be working correctly too (you can take screenshots and whatever else).
Can’t wait to get absolutely destroyed by extreme mode!
This is only making me even more hyped up for AS. Awesome music, some of the weirdest gameplay in the series, and a nice little concept, and now we have updates.